BASIS AND PURPOSE FOR AMENDMENTS TO RULE 12
The purpose of amendments to Rule 12 is to establish the specifications for the testing, approval and use of gaming devices. The statutory basis for Rule 12 is found in sections 12-47.1-201, C.R.S.; 12-47.1-203, C.R.S.; and 12-47.1-302, C.R.S.
RULE 12	GAMING DEVICES AND EQUIPMENT
47.1-1202	Testing. 
(1)	(a) 	All slot machines, and such other devices and equipment as the Commission or the Director may determine, shall be tested prior to approval for use in limited gaming. The cost of such testing shall be paid for by those licensees requesting approval of the devices or equipment. Such cost shall include the actual costs of any required testing and the cost of Division employee time involved in conducting the testing. The Division may refer testing to an agent. Division employee time shall be billed at the hourly rate established in Colorado Gaming Regulations 47.1-305. No approval shall be issued unless payment for any costs of testing is current. All monies received from licensees in payment of the costs of testing shall be deposited into the limited gaming fund. (47.1-1202 temp. 5/13/92, perm. 8/30/92)(47.1-1202(1)temp. 4/19/96 perm. 6/30/96)(47.1-1202 perm.09/30/97) 
(b)	Licensed manufacturers and distributors shall make available upon request to the Division of Gaming any slot machine, device or equipment for the Division to temporarily possess and use for review, training and/or investigative purposes. The Division’s request shall be made in accordance with Division procedures and shall be approved by the Director.  
 (2)	(a) 	No computerized system that affects the reporting of adjusted gross proceeds or of statistical data required to be generated and maintained by a licensee pursuant to regulations or internal control minimum procedures, no computerized system for monitoring slot machines or other games, nor any other computerized associated hardware or software may be used to support gaming operations by any licensee without prior written approval of the Director.
(b)	No subsequent modifications or upgrades to any computerized system that affect the reporting of adjusted gross proceeds or of statistical data required to be generated and maintained by a licensee pursuant to regulations or internal control minimum procedures may be relied upon to support gaming operations by any licensee without prior written approval of the Director.
 (c)	Approval for systems described in paragraphs (a) and (b) of this subsection (2) shall occur in two phases:
(i)	Phase I shall be initial approval before a licensee can implement the system or its modification or upgrade to ensure compliance with all limited gaming regulations and internal control minimum procedures. Phase I initial system approval shall require that the underlying system specific hardware and software be tested and approved by the Division, or its authorized agents. Persons requesting phase I approval shall pay for all related testing costs directly to the approved testing organization.
 (ii)	Phase II shall be on-site testing conducted in accordance with procedures relating to automated systems as provided for in the internal control minimum procedures. Phase II must occur before the licensee may rely solely on the system or its modification or upgrade. (47.1-1202(2), perm. 3/02/95)
(3) 	Testing of computerized generated output that affects the reporting of adjusted gross proceeds or of statistical data required to be generated and maintained by a licensee pursuant to limited gaming regulations shall be subject to phase II testing. (47.1-1202(3), perm. 3/02/95)
(4) 	For good cause shown, the Division may waive any of the requirements imposed by this regulation. (47.1-1202(4), perm. 3/02/95)
(5) 	Systems in place prior to the effective date of this rule are not subject to phase I testing requirements except as provided for in paragraph (b) of subsection (2) of this regulation. (47.1-1202(5), perm. 3/02/95) All devices, including slot machines, equipment and computerized systems, required to be tested under this section shall be tested to the standards established by this Rule 12 at the time the device is tested. Amendments to this Rule 12 shall not be retroactively applied to any device tested and approved before the effective date of the amendment unless the device is required to be retested at the independent laboratory after the effective date as the result of any modification, alteration or upgrade. A retest shall be performed to the new standards unless the manufacturer can demonstrate to the Division that the new standards would hinder the design of the device or would otherwise pose a hardship due to capacity limitations in the device’s originally approved platform. 
47.1-1213 	Specifications for chips and tokens.
(1) 	Chips, and tokens must be designed, manufactured, and constructed in compliance with all applicable statutes, rules, and policies of the United States, the State of Colorado, and other states to prevent counterfeiting of the chips or tokens.  Chips and tokens must not resemble any current or past coinage or currency of the United States or any other nations.
	In addition to other specifications that the Division may approve, the following must appear on the chip or token:
(a)	The name of the issuing establishment must be inscribed on both sides of a chip or metal token or printed on each side of the paper token;
(b)	The name of the city in which the establishment is located must be inscribed on one side of the chip or metal token or printed on the paper token;
(c)	The value of the chip or token must be inscribed on both sides of a chip or metal token or printed on each side of a paper token;
(d)	A chip must be designed so that when stacked with chips and metal tokens of other denominations and viewed on closed-circuit black-and-white television, the denomination of the chip may be distinguished from that of the other chips and metal tokens in the stack. 
(2)	The following provisions shall apply only to tournament chips:
(a)	The design of the tournament chip shall be distinctively different than the design of the chips and tokens approved for non-tournament limited gaming use at the licensee’s gaming establishment.
(b)	No tournament chip may display a word or symbol representing a monetary denomination (e.g., “cents,” “dollar,” “$,” etc.).
(c)	Each side of each tournament chip must conspicuously display the inscription, “no cash value.”
(d)	The chip may, but need not, display a number, which represents the number of points or units of credit that the chip represents. If such a number is used, it must appear on both sides of the chip.
(e)	Tournament chips may not be used, and licensees shall not permit their use, in transactions other than the tournaments or promotions sponsored by the licensee. (47.1-1213(2)(3) temp. 5/13/93, perm. 6/30/93) (47.1-1213 amended perm. 10/30/99)
(3)	If an approved blackjack or poker variation game requires the use of special chips or tokens, such chips and tokens shall have these specifications:
(a)	The name of the retail licensee offering the game must be inscribed or printed on both sides of the chip or token.
(b)	The name of the game, or a logo representing the game, must be inscribed or printed on both sides of the chip or token. 
(c)	The chip or token may, but need not, display a number which represents the value of the chip. If such a number is used, it must appear on both sides of the chip.
(d)	During field trial testing of a proposed variation table game, and for not longer than the first 30 days that a retail licensee offers play of an approved table game, game chips and tokens may be used without the inscriptions required by (3)(a), above.
(e)	Chips and tokens designed and approved for play of specific games may not be used, and licensees shall not permit their use, in play of any game other than the designated game.  (47.1-1213 (1) and (2) amended, (3) added perm 05/30/01)
47.1-1216	Specifications for tokens.
(1) 	One-dollar metal tokens must be disk-shaped and must measure from 1.459 through 1.474 inches in diameter, from .095 through .115 inch thick.
(2)	Two dollar metal tokens must be disk-shaped and must measure from 1.292 inches through 1.392 inches in diameter, from .092 inches through .104 inches thick.
(3)	Five dollar metal tokens must be disk-shaped and must measure from 1.740 inches through 1.760 inches in diameter, from .115 inches through .135 inches thick.
(4)	Metal tokens must not be manufactured from material possessing sufficient magnetic properties to allow it to be accepted by a coin mechanism other than that of a slot machine. Metal tokens may not be manufactured from a three-layered material consisting of a copper-nickel alloy clad on both sides of a pure copper core nor from a copper-based material unless the total of zinc, nickel, aluminum, magnesium, and other alloying materials is at least 20 percent of the token’s weight. (47.1-1216 temp. 1/29/92, perm. 4/30/92)
(5)	Paper tokens must have security features, approved by the Division, designed to prevent counterfeiting. All paper tokens must be approved by the local Division of Gaming office prior to their use in a gaming establishment. Paper tokens must be the same size as United States currency. (47.1-1216 amended perm. 10/30/99)

47.1-1221	Definitions for slot machines.
The following definitions apply to all slot machine hardware and software requirements:
(1)	“Leakage current” means an electrical current which flows when a conductive path is provided between exposed portions of a slot machine and the environmental electrical ground when the slot machine is isolated from the normal AC power ground;
(2)	“Inappropriate coin-in” means a coin or token which has been accepted by a slot machine after the slot machine has already accepted the maximum number of coins or when the slot machine is in a state which normally rejects additional coins, sometimes caused by mechanical timing limits in coin handling equipment;
(3)	“Par sheet” means a document which depicts the possible outcomes from the play of a slot machine, the probability of occurrence of each, and the contribution of each winning outcome to the payback percentage of a slot machine;
(4)	“Random access memory” or “RAM” means the electronic component used for computer work space and storage of volatile information in a slot machine;
(5)	“Randomness” means the unpredictability and absence of pattern in the outcome of an event or sequence of events;
(6)	“Random number generator” means a hardware, software, or combination hardware and software device for generating number values that exhibit characteristics of randomness;
(7)	“Read only memory” or “ROM” means the electronic component used for storage of nonvolatile information in a slot machine, including programmable ROM and erasable programmable ROM (EPROM);  (47.1-1221(7) perm.09/30/97) 
(8)	“Tilt condition” means a programmed error state for a slot machine which occurs when the slot machine detects an internal error, malfunction, or attempted cheating. The machine ceases processing further input, output, or display information other than that indicating the tilt condition itself.
(9)	“Ticket Redemption Kiosk” is a device which uses real-time transaction processing bi-directional communications to the TITO module of the slot monitoring system for redemption of tickets in exchange for cash currency and coin or tokens.  Kiosks are not capable of gaming functionality and may not issue tickets in exchange for cash currency and coin or tokens.  (perm. 01/30/04)
(10) 	Ticket definitions:
(a)	Delayed Ticket: A ticket generated by a TITO-enabled slot machine, which contains all information necessary for validation, but for which the TITO system has not yet received the validation information.
(b)	Incomplete Ticket:  An incomplete ticket contains, at a minimum, the ticket validation number printed across the leading edge of the ticket, but is not of a quality that can be validated and redeemed through the automated functionality of a TITO system.
(c)	Online Ticket: A ticket which contains all information necessary for validation, which may be presented for redemption to the TITO system before its expiration.
(d)	Redeemed Ticket: A ticket which has been properly validated and redeemed by the TITO system and is no longer reflected as an active (i.e., unredeemed) ticket in the TITO system database.  (perm. 01/30/04)
(11)	TITO System: A Ticket In/Ticket Out system which has a centralized TITO Validation Component and allows for issuance, validation, and acceptance of tickets at TITO-enabled gaming devices, and the validation and acceptance of tickets at kiosks or validation units or kiosks, for gaming operations.  (perm. 01/30/04)
(12)	TITO Validation Component: That function of the automated slot TITO system whereby the TITO this system receives information about a ticket from a floor device and which is presented for validation, compares the ticket in questioned ticket to the information in the system’s to its database. of known ticket information, and This determines the validity of the questioned ticket for redemption. The TITO Validation Component is a bi-directional, centralized function within the TITO System which serves to validate the tickets for redemption.  (perm. 01/30/04)
47.1-1222	Control program requirements.
(1) 	Slot machine control programs must test themselves for possible corruption caused by failure of the program storage media. Test methodology must detect 99.99 percent of all possible failures. The ROM must be tested at least once during a game cycle.
(2)	The program residing in the slot machine must be contained in a storage medium which is not alterable through any use of the circuitry or programming of the slot machine itself. This storage medium must be approved by the Division. Non-volatile memory chips (a flash EPROM) may be used for note acceptor, sound and graphic programs if the procedure used to send information to the Flash EPROM is secure from unauthorized tampering and the procedure has been approved in writing by the Division. All changes sent to these Flash EPROMs must be documented on Division approved forms. Flash EPROMs must not contain any information related to the security, operation, or metering of the game except as directly related to the operation of the note acceptor and sound and graphics routines.  (amend perm 01/30/04)
(3)	The control program must check for corruption of random access memory locations used for crucial slot machine functions, including information relating to the play and final outcome of the last ten games played five prior games, random number generator outcome, and any error states. These memory areas must be checked for corruption following game initiation but prior to the display of the game outcome to the player. Detection of corruption is a game malfunction and must result in a tilt condition which identifies the error and causes the slot machine to cease further functions.
(4)	Slot machines must have the capacity to display a complete play history for the last five games played, including any bonus occurrences which result in an award of credits, coins, or tokens. The display must indicate the game outcome or a representative equivalent, bets placed, credits or coins paid, and credits won or cashed out.  Slot machines interfaced to any cashless system must have an audit log(s) capable of displaying a minimum of the last 35 bonus, EFT, and promotional transactions, including the value of each transaction, and whether each transaction is a transfer to or from a cashless account. This log must be time and date stamped. All slot machines must have the capacity to display a complete play history for the last ten games.  Retention of play history for additional prior games is encouraged.  The display must indicate the game outcome (or a representative equivalent), intermediate play steps (such as a hold and draw sequence or a double-down sequence), credits available, bets placed, credits or coins paid, and credits cashed out.  Slot machines offering games with a variable number of intermediate play steps per game may satisfy this requirement by providing the capability to display the last 50 play steps.  Last game recall must also be time and date stamped, to allow for determination of credit meter incrementatation (i.e., coins, notes, tickets, electronic, or won credits). If a game incorporates take-or-risk bonus play, then last game recall must recall all award values presented or offered, and the ordering and outcome of the risk events.  (amend. perm. 03/30/02, amend. perm. 01/30/04)
(5)	Either the TITO system or TITO-enabled slot machines must maintain an audit log that records, at a minimum, the last 25 ticket-in transactions.  Upon ticket redemption, the log shall properly update with the ticket redemption information, including the date and time of redemption, amount of ticket, and at least the last four digits of the ticket validation number.  (perm. 01/30/04)
(6)	Either the TITO system or TITO-enabled slot machines must maintain an audit log that records, at a minimum, the last 25 tickets out transactions.  Upon ticket issuance, the log shall properly update with the ticket issued information, including the date and time of issuance, amount of ticket, and at least the last four digits of the ticket validation number.  (perm. 01/30/04)
(7)	Slot machines equipped with note acceptors must maintain an audit log that records, at a minimum, the last five notes accepted.  Upon note acceptance, the log shall properly update with the note information, including the date and time of acceptance, and the note value. This log must not be cleared upon removal of the stacker.  (perm. 01/30/04)
47.1-1223	Meters.
(1) 	A slot machine must have electronic (soft) meters with all meters being visible without opening the machine. These meters must have at least eight ten digits and they must accumulate in electronic digital storage and provide the means for on-demand display of the stored information.
(2)	All slot machines must have the following soft meters. These meters are can be displayed as units, based on a specific denomination, or displayed in dollars and cents. Any slot machines interfaced to a cashless system must display meters of at least 10 digits and in dollars and cents. 
(a)	Coin in.  The machine must have a meter specifically labeled “Coin In” that The coin-in meter must accumulates for all wagers made no matter the form in which the wager was made. The Coin In meter must accumulate the total value of all wagers (coins, tokens, currency, tickets, or any other means of placing a wager). This meter shall:
(i)	Not include subsequent wagers of intermediate winnings accumulated during game play sequence such as those acquired from “double up” games;
 (ii)	For multi-game and multi-denomination/multi-game machines, provide the information necessary, on a per paytable basis, to calculate a weighted average theoretical payback percentage; and
 (iii)	For machines which contain paytables with a difference in theoretical payback percentage which exceeds four percent between wager categories, maintain and display coin in meters and the associated theoretical payback percentage, for each wager category with a different theorectical payback percentage, and calcualte a weighted average theoretical payback percentage for that paytable. 
(b)	The coins-out meter must accumulate all wins including approved cashless system bonuses that are not paid immediately as handpays. Coin Out.  The machine must have a meter specifically labeled ”Coin Out” that accumulates the total value of all amounts directly paid by the machine as a result of winning wagers, whether the payout is made from the hopper, to a credit meter, or by any other means.  This meter will not record amounts awarded as the result of any external bonusing system.
(c)	Machine Paid Progressive Payout.  The machine must have a meter specifically labeled “Machine Paid Progressive Payout” that accumulates the total value of credits paid as a result of progressive awards paid directly by the machine.  This meter does not include awards paid as a result of an external bonusing system.
(c)(d)	The coins-dropped meter must increment for the value of all coins and metal tokens that have been diverted into a drop bucket and the value of all notes (e.g., bills, paper tickets, and paper coupons) inserted into a note acceptor.  Alternatively, there may be one meter for coins and metal tokens diverted to the drop bucket, and separate meters for tickets, coupons, and notes as defined in the rule (47.1-1223(2)(h) below).  (perm. 01/30/04)   Coin Drop.  The machine must have a meter specifically labeled “Coin Drop” that accumulates the total value of coins or tokens diverted to the drop.              
(e)	Bill In.  The machine must have a meter specifically labeled “Bill In” that accumulates the total value of currency accepted. Additionally, the machine must have a specific meter for each denomination of currency accepted that records the number of bills accepted of each denomination.
(d)(f)	The total handpay meter must reflect all redeemed awards and accumulated credits, including electronic credits and wagering instruments, that are not paid out by the slot machine’s hopper or electronically transferred, except manually paid additional payouts and manually paid promotional awards.  Attendant Paid Jackpots.  The machine must have a meter specifically labeled “Attendant Paid Jackpots” that accumulates the total value of credits paid by an attendant resulting from a single winning alignment or combination, the amount of which is not capable of being paid by the machine itself.  This does not include attendant paid progressive amounts or amounts awarded as a result of an external bonusing system.  This meter only includes awards resulting from a specifically identified amount listed in the manufacturer’s par sheet.  
(g)	Attendant Paid Progressive Payout.  The machine must have a meter specifically labeled “Attendant Paid Progressive Payout” that accumulates the total value of credits paid by an attendant as a result of progressive awards that are not capable of being paid by the machine itself. 
(h)	Attendant Paid Cancelled Credits. The machine must have a meter specifically labeled “Attendant Paid Cancelled Credits” that accumulates the total value paid by an attendant resulting from a player initiated cash-out that exceeds the physical or configured capability of the machine to make the proper payout amount.  
(e)(i)	Slot machines equipped with ticket printers must maintain a separate meter that accumulates the total value of issued by the slot machine. (amend. perm. 01/30/04)  Voucher Out.  The machine must have a meter specifically labeled “Voucher Out” that accumulates the total value of all tickets issued by the machine.
(f)(j)	Slot machines equipped with ticket printers must maintain a separate meter that accumulates the total value of all tickets redeemed by the slot machine and stacked in the slot machine’s note acceptor.  (perm. 01/30/04) Voucher In.  The machine must have a meter specifically labeled “Voucher In” that accumulates the total value of all tickets accepted by the machine.
(g)(k)	Slot machines that accept paper coupons must maintain a meter that accumulates the total value of all coupons accepted by the slot machine and stacked in the slot machine’s note acceptor.  (perm. 01/30/04)  
(k)	Coupon Promotion In.  The machine must have a meter specifically labeled “Coupon Promotion In” that accumulates the total value of all slot machine coupons accepted by the machine.  
 (h)	 All slot machines equipped with a note acceptor must have soft meters which accumulate the following: 1) the total number of bills accepted, 2) a breakdown of the number of each denomination accepted, and 3) the total dollar amount of bills accepted. (amend. perm. 01/30/04)
(i)(l)	The Electronic Fund Transfers In (EI) meter must accumulate the total value of all credits, except bonus amounts, electronically transferred from a cashless system account to a gaming machine. All promotional credits must cause the EI meter to increment, when these types of credits are transferred to a slot machine from a cashless system account.  Wagering Account Transfer In (WAT In).  The machine must have a meter specifically labeled “WAT In” that accumulates the total value of cashable credits electronically transferred to the machine from a wagering account by means of an external connection between the machine and a cashless wagering system.
(j)(m)	The Electronic Fund Transfers Out (EO) meter must accumulate the total value of all credits, which include promotional and bonus credits, electronically transferred from a slot machine to a cashless system account. Wagering Account Transfer Out (WAT Out).  The machine must have a meter specifically labeled “WAT Out” that accumulates the total value of cashable credits electronically transferred from the machine to a wagering account by means of an external connection between the machine and a cashless wagering system.
(k)(n)	The Bonus In meter must accumulate the total value of all credits that are the result of additional amounts awarded from all approved cashless system initiated bonuses.  Cashable Electronic Promotion In. The machine must have a meter specifically labeled “Cashable Electronic Promotion In” that accumulates the total value of cashable credits electronically transferred to the machine from a promotional account by means of an external connection between the machine and a cashless wagering system.
(p)(o)	Cashable Electronic Promotion Out.  The machine must have a meter specifically labeled “Cashable Electronic Promotion Out” that accumulates the total value of cashable credits electronically transferred from the machine to a promotional account by means of an external connection between the machine and a cashless wagering system.
(p)	Machine Paid External Bonus Payout.  The machine must have a meter specifically labeled “Machine Paid External Bonus Payout” that accumulates the total value of additional amounts awarded as a result of an external bonusing system and paid by the slot machine. 
(q)	Attendant Paid External Bonus Payout.  The machine must have a meter specifically lableled “Attendant Paid External Bonus Payout” that accumulates the total value of amounts awarded as a result of an external bounusing system paid by an attendant.
(q)(r)	Such other meters as may be required by the Director.
(3)	Slot machines that are unable to comply with the full requirements of CLGR 47.1-1223(2), shall:
(a)	For slot machines that are unable to display the specific meter labels required, use a legend to indicate what information a specific meter accumulates.  Such legend must be located within the slot machine.
 (4)	A slot machine must be equipped with electronic meters that record the number of times the cabinet door was opened. No slot machine may have a mechanism that causes the electronic accounting meters to clear automatically when an error occurs. A slot machine’s meters must be maintained at all times, regardless of whether the machine is being supplied with power. Meter readings must be recorded before and after the electronic accounting meter is cleared. Licensees must maintain adequate records when any electronic accounting meters are cleared.  (amend. perm. 01/30/04)
(5)	Electronic meters must have an accuracy rate of 99.99 percent or better.  (amend. perm. 01/30/04)
(6)	A slot machine must have an electronically stored digital meter of at least three eight digits for the number of games playsed since “power on”, and the number of games playsed since “door closure.”, and since “game initialization (ram clear)”. The slot machine must provide the means for on-demand display of the stored information.
(7)	Slot machines must have electronic meters that are visible to the player capable of displaying the following information relating to the current play or monetary transaction:
(a) 	The number of coins or credits wagered;
(b) 	The number of coins or credits won;
(c) 	The number of coins paid by the hopper for a credit cash out or a direct pay from a winning outcome;
(d) 	The number of credits available for wagering (credit meter), if applicable. (47.1-1223 perm. 09/30/97, amend. perm. 03/30/02)
47.1-1224	Randomness events. 
Events in slot machines and cashless systems are occurrences of elements or particular combinations of elements that are available on the particular slot machine and cashless system. A random event has a given set of possible outcomes, each with a given probability or occurrence. The set of these probabilities is called the distribution. Two events are independent if the outcome of one has no influence over the outcome of the other. The outcome of one event cannot affect the distribution of another event if the two events are independent. The random number generator in a slot machine and a cashless system must produce game plays that are random and independent, so that a complete future game outcome cannot be predicted from a previous game’s outcome. (47.1-1224 perm.09/30/97) Slot machine games and cashless systems may use information from the outcome of a previous game in the next game provided that information cannot be used to predict the entire final outcome of the next game. The paytable must explain how the information from the previous game is used in the next game. Random number generators must continue to run in the background whether or not games are being played on the slot machine or bonuses are being generated using a cashless system so that the numbers selected cannot be predicted when a number is picked for a particular game.  (amend. perm. 03/30/02) 
47.1-1225	Basic slot machine specifications.
(1) 	In addition to the specifications in sections 47.1-1226 through 47.1-1240 inclusive, slot machines must:
(a)	Be controlled by one or more microprocessors;
(b)	Be compatible to on-line data monitoring and accounting meter acquisitions;
(c)	Have a separate internal enclosure for the circuit board located behind the main front door; and
(d)	Continue a game with no data loss after a power failure. (47.1-1225 perm.09/30/97) 
(2)	In addition, the following specifications must be included on slot machines interfaced to cashless gaming systems:
(a)	Be able to communicate bi-directionally with cashless gaming systems and provide all required meters to these types of systems;
(b)	A cashless system bonus can only be enabled at a slot machine after the use of an approved security method (i.e., key chip).  (amend. perm. 03/30/02)
(3)(2)	RAM clears must be performed only in accordance with manufacturers’ specifications.  (amend. perm. 01/30/04)
47.1-1229	Coin and note acceptors. 
(1) 	An electronic coin or token acceptor, or a note acceptor, must may be installed in a slot machine. Coin, token, and note acceptors must be approved by the Division to indicate that they meet the requirements of this section. All programmable coin acceptors with multiple programmable channels must be secured in a manner so that only one channel can be programmed unless more than one channel is required to accept different mints of the same type, value, and otherwise identical tokens of the same licensee; multiple channels must not be enabled for any other reason. Coin, token, and note acceptors must be designed to accept designated coin, tokens, tickets, or notes and reject others on the basis of metal composition, size, composite makeup, or equivalent security. (47.1-1229 perm. 09/30/97) (47.1-1229 amended perm. 10/30/99, amend. perm. 03/30/02, amend. perm. 01/30/04)
(2) 	Coin Acceptors.  
(a) 	Licensees must ensure their coin acceptors do not accept and credit other consideration, such as another licensee’s tokens.
(b)	The coin acceptor, and the slot machine’s related parts, must be capable of handling and accurately accounting for all accepted coins.  (perm. 01/30/04)
 (3) 	Note Acceptors. 
(a) 	The gaming device shall not credit the note received until the note acceptor confirms it has successfully received and stacked the note.
(b)	The note acceptor and its related parts shall be designed to be secure from unauthorized access, tampering, and note removal.
(c)	If the note acceptor stacker is full, the gaming device must disable the note acceptor and refuse to accept notes.  The gaming device may generate an error message and hard tilt the note acceptor.
(d)	If a power loss or any door open condition occurs when accepting a note into the note stacker, and no credits have been vended to the game for this note, the note should either be returned to the patron, or the appropriate credits should be vended to the game with the note being stacked in the note acceptor after the error condition is cleared.  (perm. 01/30/04)
47.1-1234  	Multi-game and multi-denomination slot machines.
(1)	A multi-game slot machine is a single gaming device with more than one displayable and playable game program. A multi-denomination slot machine is a single gaming device with more than one denomination offered for play and allows the patron to choose the denomination to wager.
(2)	A multi-game slot machine and a multi-denomination slot machine with a separate unique pay schedule must both display the weighted theoretical hold for the slot machines on demand. 
(3)	A multi-game slot machine must have security features which prohibit the game programs offered for play from being changed without the approval of the Division.
(4)(3)	A multi-game slot machine must have a last game recall that can display the last 20 ten games, including any bonus occurrences which result in awards, and any other significant events such as tilts, credit cash outs, note acceptor transactions, or jackpots. Multi-game slot machines interfaced to any cashless system must have an audit log(s) capable of displaying the last 35 bonus, EFT, and promotional transactions, including the value of each transaction, and whether each transaction is a transfer to or from a cashless account. This log must be time and date stamped. Last game recall must also be time and date stamped, to allow for determination of credit meter incrementatation (i.e. coins, notes, electronic, or won credits). (47.1-1234 perm.09/30/97, amend. perm. 03/30/02, amend. perm. 01/30/04)
47.1-1237	Error conditions—Cleared by attendant.
Slot machines must be capable of detecting and displaying the following error conditions, which an attendant must clear:
(1)	Coin-in jam;
(2)	Coin out jam;
(3) 	Hopper empty or timed out;
(4) 	RAM corruption error;
(5)	Program error;
(6)	Hopper runaway or extra coin paid out;
(7)	Reverse coin-in and note-in (coin or note traveling the wrong way through acceptor);
(8)	Reel spin error that affects the outcome of the game. The specific reel number must be identified in the error code; 
(9)	Low RAM battery, for batteries external to the RAM itself,
(10)	Print failure, if the slot machine has no other means to make a payout. A replacement voucher may be printed once the failure condition has been cleared,
(11)	Printer mechanism paper jam.  A paper jam condition must be monitored at all times during the print process.
(12)	Printer mechanism paper out, if the slot machine has no other means to make a payout.
If a TITO-enabled slot machine attempts unsuccessfully to print a ticket, the machine must offer the patron the ability to re-enter game play, or cease gaming functions and signal for service.  (perm. 01/30/04)
A description of the slot machine error codes in 47.1-1236 and this section and their meanings must be affixed inside the slot machine. Mechanical and electronic meter readings must be recorded if the RAM is cleared. (47.1-1237 perm.09/30/97, amend. perm. 03/30/02)
47.1-1240	Number and value of credits wagered.
Redeemable credits and wagers must be accumulated from wins or from coin, token, tickets, or notes. (47.1-1240 perm.09/30/97) (47.1-1240 amended perm. 10/30/99)  A slot machine may not offer or allow any wagers, which violate the $5 maximum wager restriction for any wagered game played.  (amend. perm. 01/30/04)
47.1-1241	Software requirements for randomness testing.
A slot machine must have a random number generator. Also, cashless system bonuses may use a random number generator. All random number generators must comply with the specifications detailed below. (amend. perm. 03/30/02)
(1)	A reel, card, or ball or other event that determines the outcome of the play satisfies at least 99 percent confidence level using the standard chi-squared analysis. Chi-squared analysis is the sum of the squares of the difference between the expected result and the observed result.
(2)	A reel, card, or ball or other event that determines the outcome of the play satisfies at least 99 percent confidence level using the Median Runs Test or any similar pattern checking statistic. The Median Runs test is a mathematical statistic that determines the existence of recurring patterns within a set of data.
(3)	A reel, card, or ball is independently chosen without reference to any other event produced during that play. This test is the correlation test. Each pair of events is considered random if they meet at least the 99 percent confidence level using standard correlation analysis.
(4)	A reel, card, or ball or other event is independently chosen without reference to the same event in the previous game or games. This test is the serial correlation test. The event is considered random if it meets at least 99 percent confidence level using standard serial correlation analysis.
(5)	The random number generator and random selection process must be impervious to influences from outside the slot machine, including, but not limited to, electromagnetic interference, electrostatic interference and radio frequency interference. A slot machine must use appropriate communication protocols to protect the random number generator and random selection process from influence by associated equipment which is conducting data communications with the slot machine. (47.1-1241 perm.09/30/97)
47.1-1245	Slot Machine Tournaments.
Slot machine tournaments may be conducted by operator and retail licensees upon licensed premises meeting the security and surveillance requirements of the rules and regulations and of the internal control minimum procedures standards for internal controls. A tournament must conclude no later than the 31st day following the first day of tournament play. A tournament may be conducted by only one licensee; no two or more licensees may jointly conduct a single tournament.
47.1-1263  	Definitions for cashless gaming systems.
The following definitions apply to all cashless gaming systems:
(1)	“Cashable credits” means any electronic credits in which a patron can either cash out the credits, use the credits to participate in gaming, or transfer the credits back to a cashless system account. Patrons must not be forced to play credits at any slot machine. Noncashable credits are prohibited.
(2)	“Cashless gaming system” means any system that accounts for and maintains electronic wagering instruments or wagering credits. A cashless system must utilize a computerized system to facilitate the electronic transfer of money directly to or from slot machines interfaced with the cashless system. Communication between a cashless system and the slot machines interfaced to it must be secured in a manner approved by the division of gaming. Cashless gaming systems can be used to generate bonuses that result ha additional payouts to the slot machines, as long as the division approves the terms and use of bonuses. Licensees can also use cashless systems to transfer promotional credits to patrons. All cashless systems must be tested and approved by the division or the division's agent.
(3)	“Electronic transfer of funds” (EFT) means the transfer of credits to or from a patron's cashless system account maintained at a casino, or to or from a slot machine. The credits may be the result of patron deposits, wins, promotional, and coin/note credits.
(4)	“Patron deposits” means money given to a casino by a patron, to establish an account on an approved cashless system, in the name of the patron. Once the casino establishes this account, the patron may electronically withdraw funds from the account. The patron can also electronically deposit credits back to this account from any interfaced slot machine.
(5)	“Wagering instrument” means any representation of value, other than chips, tokens, or tickets issued by a casino licensee, approved by the division of gaining, and used in conjunction with a cashless gaming system. Credit and debit cards are not considered wagering instruments and can not be used in conjunction with limited gaming. (added perm 03/30/02)
47.1-1264  	Cashless System Standards.
(1)	System access controls (passwords) must be used to secure all cashless system functions. Communication between slot machines and cashless gaming systems must be secured in a manner approved by the division of gaming. Also, the system must only recognize message traffic between components that have been properly enrolled using an approved security method. Additionally, casinos must secure all cashless system computer hardware in a locked/monitored room(s). All cashless system users must be granted requisite permission to a function(s) on any cashless system by casino management Casino management must ensure that access controls provide adequate segregation of duties. Casino management must also ensure that these access controls are kept current. Any adjustments or overrides by a casino employee to these accounts, electronic transfers or promotions must be approved by someone other than the casino employee who initiated the adjustment/override. All adjustments/overrides must be documented in a system log that details the amount(s) or process(es) before and after adjustment/override, the individual responsible for the adjustment/override, the individual who approved the adjustment/override, and the reason for the adjustment/override.
(2)	The Division of Gaming must approve all cashless system bonuses before being used by any casino. A bonus must not cause a slot machine to exceed 100% theoretical payout. Additionally, the only way a bonus can affect a slot machine is by the use of an approved security method. To change the parameters of an approved bonus would also require the use of an approved security method. Any changes to a bonus, adjustment to a bonus, or override to a bonus must also be pre-approved by the Division.
(3)	All transfers, adjustments, or overrides to any account or bonus by a casino employee must be approved by someone other man the individual who initiated the adjustment/override (i.e. management must approve all adjustments/overrides.) All adjustments/overrides must be documented in a system log that details the amount(s) or processes) before and after adjustment/override, the individual responsible for the adjustment/override, the individual who approved the adjustment/override, and the reason for the adjustment/override. Two copies of a receipt must be printed for all transactions generated by a cashless system when redeemed at the cage.
(4)	If communication is lost between a cashless system and slot machines interfaced to it, the slot machines or the system display devices must communicate this fact to patrons trying to access their accounts.
(5)	The system must only allow patrons to transfer funds back to their own account.
(6)	Cashless systems must be capable of generating reports that include:
(a)	An employee summary and detail reports that show beginning and ending balance(s), the types of transactions (EFT, promo, bonus, and from/to account), amount, date/time of all transfers to/from each patron account accessed.
(b)	A patron account detail report available on a daily basis. This report must show the beginning balance for any given day, all transactions for that day up to the time the detail report is accessed, the types of transactions processed to that point (EFT, promo, bonus, and whether to or from an account), the slot machine number, amount, date/time of all transfers to/from each patron account. Patrons should be able to access their daily reports at any time. Patrons are responsible for ensuring that their accounts are accurate. Patrons can use this report to ensure the accuracy of their accounts. The Division of Gaming will use this report to resolve patron disputes involving cashless gaming systems.
(c)	Liability reports that show the previous day's ending value (which becomes today's beginning day's value) of outstanding promos and bonuses, aggregate promos and bonuses ins and outs for the current day, and the day's ending value outstanding promos and bonuses.
(d)	Cashless system meter reconciliation reports that provide a reconciliation of each interfaced slot machine meters against the cashless system's EFT, promos, and bonus activities.
(e)	The system must be able to generate report(s) showing deposits and withdrawals from any given account, which might be of a suspicious nature (e.g. single deposits and withdrawals of greater than $10,000, or a large number of deposits and withdrawals of about the same dollar amount from individual accounts.)
(7)	All of these reports, with the exception of the patron account detail report must be produced on a drop-to-drop, month-to-date, and year-to-date basis. All adjustments/overrides to these reports must be documented in a system log that details the amount(s) or process(es) before and after adjustment/override, the individual responsible for the adjustment/override, the individual who approved the adjustment/override, and the reason for the adjustment/override. System users must not be able to access data on any system log.
(8)	All cashless systems must be able to produce logs for all bonuses, electronic transfers both to and from slot machines, and promotional transactions which must include the types of transactions (EFT, promo, bonus, and from/to account), the patron's account number, the slot machine number, amount, date/time of all transfers to/from each patron account.
(9)	The following types of messages must be displayed to patrons on either the game or system display device at the game level, to indicate reason(s) for transaction failure or unintended results:
(a)	Invalid Unique Access Code - can prompt for re-entry, but must not allow entry until proper unique access code is provided. The system manufacturer must establish a maximum five consecutive access code attempts system-wide before the system “locks” an account up, requiring patron and licensee action. This action may include making the patron's card inactive until the patron receives a new card and establishes a new unique access code. The casino must determine if the person trying to access the account is the person who “owns” the account by asking for and reviewing proper identification.
(b)	Communication Failure - must result if either the system or the slot machines interfaced to it stops communicating with each other.
(c)	Account Unknown/Locked - must display if an individual's player tracking card is not recognized by the system. Must display reason(s) why the account locked.
(d)	Time-out - A message must be displayed to the patron indicating they did not access their account within a specific time frame after successfully entering their access code.
(10)	Alarm messages must be sent to the system administrator and/or security/surveillance for the following conditions:
(a)	Locked account where someone has tried five consecutive times to access the account with an incorrect unique access code.
(b)	Attempted account access where an account's magnetic card is reported stolen or missing. The system should not allow access to these types of accounts.
(c)	Closed account where the balance is transferred to another account.
(d)	Employees trying to access promotional features of a specific account.
(e)	Single transfers of $3,000 from one account. Auditing/accounting can use these messages to reconcile to the CRTs prepared for these transfers.
(11)	current account balance information should be available on demand from any interfaced slot machine. All discretionary account balance must be maintained and displayed separately.
(12)	For inactive accounts, casinos must comply with the Unclaimed Property Act, Title 38, Article 13, C.R.S. This Act requires that money in accounts that are inactive for five years be turned over to the Unclaimed Property Section of the Colorado State Treasurer's Office. (added perm. 03/30/02)
47-1-1265  	Electronic Transfer of Funds.
(1)	A patron gives the casino money to establish an account on the casino's cashless system. Once the casino credits money to the patron's account, the patron can begin withdrawing it from the established account. The patron must insert a magnetic strip card into theplayer tracking unit and enter a unique access code before accessing an account. The unique access code must be secured at all times using encryption or another method approved by the division. The cashless system must display a confirmation for every cashless transaction to the patron.
(2)	The system must record each transfer of funds to and from each patron's account. For each transfer to/from any account, the system must record the date, time, house number of the slot machine, the type of transfer (EFT or Promo and whether the transfer is to or from an account), and the account number of the patron.
(3)	If a patron attempts to transfer money from an account in an amount greater than the slot machine's credit limit, one of two things must happen. Either the slot machine locks up, requiring an attendant to clear the machine (handpay situation), or the slot machine or the system display device informs the patron that it cannot process the transfer because it exceeds the credit limit. Again, if the slot machine locks up, an attendant must clear the error condition.
(4)	All transfers from a patron's account to a slot machine must increment the machine's EI meter, whereas all transfers from the slot machine to the patron's account must increment the machine's EO meter. (added perm. 03/30/02)
47.1-1266  	Electronic Transfers of Promotional Funds.
(1)	Casinos can transfer cashable promotional credits or wagering instruments to patron accounts. Promotional credits can result from match play, points redemption, or giveaways. Once these funds are transferred to a patron's account they cannot be removed without the patron's permission. Patrons can transfer these funds to a slot machine and use them to wager as if they are cash. Like the electronic transfer of patron deposits, the patron must insert a card into the player tracking unit and enter a unique access code for the patron before accessing an account. The system must record each transfer of funds to and from each patron's account. For each transfer to/from any account, the system must record the date, time, house number of the slot machine, the type of transfer (to/from), and the account number of the patron. Transfers of promotional funds to and from the patron's account must cause the EI and EO meters to increment.
(2)	A cashless system can be used by casinos for things like bus programs or loyal patrons. Patrons who receive these types of promotional instruments (promo card) may not have an established account on the cashless system. Because of this, casinos that use the cashless system for these purposes must establish an account for each promotion. A Unique patron access code is not required for these types of transactions. Credits from these types of promotions must be cashable. These types of accounts must not allow transfers from slot machines back to the cashless system. The patrons must play these credits at a slot machine, cash them out of a slot machine, or redeem them at the cashier's cage. Finally, once a promo card is used, up to the value of the promo, that card must be inactive.
(3)	If a patron has an established account, the patron can request that the casino download promo card credits to the patron's account. In this case, a cashier must access the patron's account and transfer the amount of the credits from the promo card to the patron's account. Another employee, preferably a supervisor, must review and approve this transfer before the credits are available to the patron. When this transfer occurs, the credits transferred from a promotional account must no longer be available for anyone to play, other than the patron whose account the credits were transferred to.
(4)	Patrons with established accounts can transfer promo funds from interfaced slot machines to their cashless systems accounts. Like the electronic transfer of patron deposits, the patron must insert a card into the player tracking unit and enter a unique access code before accessing an account. The system must record each transfer of funds to and from each patron's account. For each transfer to/from any account, the system must record the date, time, house number of the slot machine, the type of transfer (to/from), and the account number of the patron. Transfers of promotional funds to and from the patron's account must cause the EI and EO meters to increment.
(5)	The casino can deduct any fills that are the result of a payout, when a patron cashes out a slot machine where the credits come from promotional credits. (added perm. 03/30/02)
47.1-1267  	Cashless System Bonuses.
(1)	Licensees can use a cashless system to transfer bonuses to slot machines. Additional payouts and multiplied jackpots are examples of bonuses. Also, a mystery progressive could be classified as a bonus. Bonuses must be based on a specific wager and available to all patrons playing bonused slot machines. A bonus must not cause a slot machine to exceed 100% theoretical payout. Due to issues like these, the Division must approve all cashless system bonuses before any are offered for play. Slot machine credit meters should indicate the value of any patron win. if the amount won exceeds the machine jackpot limit, the slot machine must lock up as if it were a hand pay and display the amount owed to the patron, similar to a jackpot payout.
(2)	Bonus functionality must be configured using an approved security method. As part of the overall approval process, the Division must approve bonus configurations. Employee access controls must ensure that once a bonus is established, it cannot be modified without the Division's approval. Also, all changes to a system bonus must be documented on a system log, which reports the item value before and after the change, who changed the parameter, and who approved the change. Again, modifying a bonus would require the approval of the Division of Gaming use of a key chip or some other form of approved security.
(3)	Cashless system bonuses won by patron whose slot machines have lost communication with the cashless system must be paid. The system must have an alternate method to notify the patron of any bonuses won if primary communication with the slot machine is down. Casinos offering cashless bonuses must establish procedures to pay these patrons. These procedures must be approved by the Division of Gaming. (added perm. 03/30/02)
47.1-1268	Ticketing.
Casinos may offer ticketing systems whereby TITO-enabled slot machines accept and issue tickets in exchange for cash, tokens, credits, or tickets using TITO systems.  (perm. 01/30/04)
47.1-1269	General ticketing standards.
(1)	TITO-enabled slot machines must be capable of issuing and accepting only the casino’s tickets.  The Division must approve the design of all tickets.
(2)	All tickets must have the following minimum characteristics:
(a)	A primary validation number, which must be printed on the leading edge of the ticket;
(b)	A secondary validation number, identical to the primary validation number, which must be printed on the body of the ticket;
(c)	At least one unique identifier, such as a barcode;
(d)	Casino name;
(e)	Slot machine house number;
(f)	Date and time the ticket was generated;
(g)	Dollar value of the ticket, printed both numerically and in text;
(h)	A statement that the ticket will expire 120 days after issuance; and
(i)	Sequence number of the ticket printed by the slot machine.; and   (perm. 01/30/04)
(j)	Be the same size or dimensions as United States currency.
47.1-1274	Ticket reports outlined in the minimum internal control minimum procedures.
The reporting requirements for ticketing transactions are defined in the minimum internal control minimum procedures established by the Division.  (perm. 01/30/04)  
47.1-1275	Ticket redemption kiosks.
(1) 	Ticket redemption kiosks must perform to the same security standards as TITO-enabled slot machines, and must include logs as required throughout this rule.
(2) 	Kiosks must also have a Total In meter which accumulates the total value of all tickets accepted by the device, and a Total Out meter which accumulates the total value of payments issued by the device.  Kiosks must include a means to protect against transaction failure and data loss due to AC power loss.
(3)	Kiosks redeem valid tickets for cash and tokens only; they may not generate and issue tickets.  (perm. 01/30/04)  All kiosks must detect and display the following conditions. These conditions may be automatically cleared by the kiosk when the condition no longer exists and upon completion of a new transaction.

(a)	Power reset.

(b)	Door open.

(c)	Door just closed.

(d)	System communication loss. Non-system transactions may continue while system communication is down.

(e)	Printer Paper Low.  As kiosks do not issue tickets, printer paper low is specific to the printing of receipts.

(4)	All kiosks must detect and display the following error conditions that prohibit new transactions and may only be cleared by an attendant:

(a)	Failed to make payment,

(b)	Bill validator failure, and

(c)	Printer failure (Out of paper, jam, etc.).  As kiosks do not issue tickets, printer failure is specific to the printing of receipts. 

(5)	Each kiosk connected to a slot monitoring system must be uniquely identified by the slot monitoring system. This includes kiosks that are connected to the slot monitoring system through a gateway or kiosk server.

(6)	Each kiosk must be capable of synchronizing its real time clock to that of the slot monitoring system.  

(7)	All kiosks must be equipped with electronic digital storage meters of at least ten digits that can be displayed upon demand.  The meters accumulate values in dollars and cents from drop to drop.  When applicable, the following meters are required (e.g., if the device accepts coin, then Physical Coin In would be required).

(a)	Physical Coin In.  The kiosk must have a meter specifically labeled “Physical Coin In” that accumulates the value of all coins accepted by the kiosk.

(b)	Physical Coin Out.  The kiosk must have a meter specifically labeled “Physical Coin Out” that accumulates the value of all coins paid by the kiosk.

(c)	Voucher In. The kiosk must have a meter specifically labeled “Voucher In” that accumulates the total value of all slot machine issued tickets accepted by the kiosk.

(d)	Bill In. The kiosk must have a meter specifically labeled “Bill In” that accumulates the total value of currency accepted. Additionally, the machine must have a specific meter for each denomination of currency accepted that records the number of bills accepted by the kiosk.

(e)	Bill Out. The kiosk must have a meter specifically labeled “Bill Out” that accumulates the total value of currency dispensed. Additionally, the machine must have a specific meter for each denomination of currency dispensed that records the number of bills dispensed by the kiosk.

(f)	Such other meters required by the Division of Gaming.

(8)	All kiosks must have the capacity to display a complete transaction history for the most recent transaction and the previous thirty-four transactions prior to the most recent transaction for voucher redemption transactions. History must include disposition of transaction, date and time of transaction, AND amount of transaction.

(9)	Kiosk or kiosk server must be capable of producing the following reports upon demand.

(a)	Voucher Transaction Report. The report must include the disposition (paid, partial pay, unpaid etc.) of tickets accepted by the kiosk, the validation number, the date and time of redemption, and the amount. This information must be available by reconciliation period (i.e. by day, shift or drop cycle).

(b)	Reconciliation Report. The report must include the current cash balance of the kiosk, the current ticket balance in total by dollar amount and by ticket count of the kiosk, and the reconciliation period date and time.

(10)	A kiosk shall not allow for greater than $3,000 in consecutive cash for cash transactions.  

(11)	A kiosk must resist forced illegal entry and must retain evidence of any entry until properly cleared.  A kiosk must have a protective cover over the circuit boards that contain programs and circuitry used in the system communication and control of the kiosk, including any electronically alterable program storage media.  The cover must be designed to permit installation of a security locking mechanism by the manufacturer or end user of the kiosk.

(12)	Each kiosk interfaced with a slot monitoring system shall employ a secure communication method as approved by the Division.