BASIS AND PURPOSE FOR RULE 8 
The purpose of Rule 8 is to establish playing rules for blackjack and procedures for conducting blackjack games in compliance with section 12-47.1-302 (2). The statutory basis for Rule 8 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., 12-47.1-302, C.R.S., 12-47.1-816, C.R.S., and 12-47.1-818, C.R.S. 
RULE 8 RULES OF BLACKJACK
47.1-834.11 The Play – Royal Match 21.
Royal Match 21 is a copyrighted and trademarked blackjack variation game the rights to which are owned by SHFL entertainment of Las Vegas, Nevada and which may be transferred or assigned.
Note to publisher:  all other sections of 47.1-834.11 remain a part of this rule.

47.1-834.14 The Play – Hit and Run.
Hit and Run is a copyrighted and patent-protected blackjack variation game, the rights to which are owned by SHFL entertainment of Las Vegas, Nevada, and which may be transferred or assigned.  Hit and Run Blackjack must be played according to the following rules:
(1)	Hit and Run may be played only on tables displaying the Hit and Run layout.
(2)	Hit and Run is an optional wager for blackjack.  The bet wins if the player has blackjack (the “Hit”).  The amount won is determined by the number of cards the dealer ends up with that round (the “Run”).
(3)	Players must make a standard blackjack wager in order to make the Hit and Run wager.  All bets will be in an amount between the table minimum and the table maximum, as posted at the table, up to the $100 maximum wager limit determined by the house and in accordance with applicable law.
	(a)	If casino rules allow, a player may play multiple hands.
	(b)	A player playing multiple hands may place a Hit and Run wager on none, one or all of their hands.
	(c)	Players may also place dealer tips/wagers on their Hit and Run wager by placing the dealer tip in front of their Hit and Run wager.
(4)	The dealer then follows house procedures for dealing blackjack.
(5)	Once each player has received two cards, if the player does not have a blackjack the dealer will immediately collect their Hit and Run wagers.
(6)	If the player has blackjack, the dealer will reconcile the primary blackjack wager and then leave the player’s cards face up under the Hit and Run wager.
(7)	The dealer will then hit their hand according to house procedure.
(8)	The dealer will then reconcile all other blackjack wagers and pay winning Hit and Run wagers.
(9)	Pay table:

Number of Dealer Cards*	Pays	
5+	40 to 1	
4	20 to 1	
3	15 to 1	
2	10 to 1	
*includes bust card, if applicable

BASIS AND PURPOSE FOR RULE 10
The purpose of Rule 10 is to establish playing rules for authorized types of poker and management procedures for conducting poker games in compliance with section 12-47.1-302 (2). The statutory basis for Rule 10 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., 12-47.1-302, C.R.S., and 12-47.1-818, C.R.S.
RULE 10      RULES FOR POKER
47.1-1017.45 The play -- High Five Poker and High Five Poker Progressive.
High Five Poker and High Five Poker Progressive is a copyrighted, patent pending poker variation game, the rights to which are owned by SHFL entertainment of Las Vegas, Nevada and which may be transferred or assigned.  High Five Poker and High Five Poker Progressive must be played according to the following rules:
Note to publisher:  paragraph (1) remains a part of this rule.
(2)	Each player will make initial bets in the amount specified at the table by the retail licensee, and will place the bets in the “ante” with an optional “trips” bet in the wagering area in front of the player’s position.  The trips bet is placed to play for hand value only; the ante bet is placed to play against the dealer.  The player may also place an optional progressive wager as long as the initial bets are also in place.  Once all players place their bets, the dealer will press the appropriate button on the keypad to indicate a progressive wager.  The dealer will then remove all progressive bets from the table and place them in the tray.  The dealer then follows house procedures for dealing the regular game.
Note to publisher:  paragraphs (3) through (5) remain a part of this rule.
(6)	Wagers are collected or paid in this order:  Play, Ante, Trips and Progressive (if applicable).  Folded hands do not qualify for payouts on the progressive wager.
Note to publisher:  paragraphs (7) through (16) remain a part of this rule.
(17)	Progressive Winners:
	(a)	The percentage pays are paid from the progressive jackpot shown on the progressive meter.
	(b)	Other hands are paid from the tray; they do not come off the meter.
	(c)	As there can be only one winner of a progressive meter prize in a single round, no multi-winner resolution process is needed.
	(d)	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad.  (If the hand button is pressed by accident, pressing it again will turn it off.)
	(e)	The dealer shall then contact a supervisor.
	(f)	Once the casino verifies the progressive win, house procedures are then followed for paying the prize.
	(g)	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for High Five Poker Progressive, the terms shall apply to High Five Poker Progressive only.  A retail licensee may not discontinue offering a High Five Poker Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players.  If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game.  If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot.
(18)	The retail licensee may offer the game using the following pay schedule(s).  The pay schedule in use or payouts derived from the pay schedule(s) must be displayed on the table layout or on signage at the table:

Hand	Pay Table 1	
Five Aces	100%	
Royal Flush	500 for 1	
Straight Flush	100 for 1	
Four of a Kind	75 for 1	
Full House	10 for 1	

47.1-1017.52 The Play  - Straight Edge Poker.
Straight Edge Poker and Progressive is a copyrighted and patent-protected poker variation game, the rights to which are owned by SHFL entertainment of Las Vegas, Nevada, and which may be transferred or assigned.  Straight Edge Poker must be played according to the following rules:
(1) 	Straight Edge Poker may be played only on tables displaying the Straight Edge Poker layout.  A single deck of 52 cards will be used.  Each player may only play one hand following each shuffle of the deck.  Straight Edge Poker features head-to-head play against the dealer with two optional bonus bets.  Players get seven cards to make their longest straight possible, while the dealer does the same with eight cards. 
(2) 	The game allows “wrap-around” straights, where the Ace is used as something other than a starting or ending point.  For example, J-Q-K-A-2-3 counts as a six-card straight.
(3) 	If the player and dealer have straights of identical length, the rank of the ending card in the straight determines the winner.  For example, 3-4-5 loses to 5-6-7.  Players win copies (an identical straight as the dealer).
(4) 	The player may also place an optional progressive wager, as long as they have also placed an Ante wager.  Folded hands do not qualify for a progressive win.  
(5) 	Players make the Ante wager to receive cards.  All bets will be in an amount between the table minimum and the table maximum, as posted at the table, up to the $100 maximum wager limit determined by the house and in accordance with applicable law.  Players may also make the optional Bonus and Insurance wagers.  Any dealer tip delivered as a wager may be placed on the Ante, Bonus and/or Insurance wagers provided that the player has placed a personal wager on the same bets.
(6) 	The dealer working clockwise, from his left to his right, will give each player a packet of seven cards.
(7)	When all players have cards, the dealer will then give himself/herself eight cards.  The dealer will take a packet of seven cards and then add the top card from the next packet and discard the rest.
(8)	Players then look at their hands and make a decision:
	(a)	Fold or stay in the game by making a Play bet of 1x their Ante.
		(i)	Players should discard their non-straight cards.
	(b)	If players fold with a winning Insurance bet, they should tuck their cards under the Insurance bet.
(9) 	The dealer reveals his/her hand and working counter-clockwise from right to left, compares his/her hand with the hand of each player that has stayed in the game.
(10)	Players win if their straight is longer than the dealer’s.  Players also win if they have a straight of equal length but their kicker (final card in the straight) is equal to or higher than the dealer’s:
	(a)	When players win, their Ante pays 1 to 1 and their Play bet pays according to the margin of victory.  See posted pay table.
(11)	Players lose if the dealer has a straight with more cards or has a straight with the same number of cards but with a higher final card.  When players lose, their Ante and Play bets lose.  
(12)	Players win the Bonus wager if they can make a four-card straight or better, even if they lose to the dealer.  See posted pay table.
(13)	Players win the Insurance bet if they have less than a two-card straight.  This bet pays 25 to 1.
(14)	Straight Edge Poker Play Pay table:

Win By	Pays	
6 Cards	200 to1	
5 Cards	25 to 1	
 4 Cards	8 to 1	
3 Cards	3 to 1	
2 Cards	2 to1	
0/1 Cards	1 to1	

(15)	Straight Edge Poker Bonus Pay Tables:

	1	2	
Length of Straight	Pays	Pays	
7	40 to 1	50 to 1	
6	15 to 1	20 to 1	
5	6 to 1	4 to 1	
4	1.5 to 1	1.5 to 1	
Length of Straight, Player’s hand only
(16)	Straight Edge Poker Progressive is an optional Two Way Bad Beat (TWBB) Progressive wager that wins if the player is involved in a bad beat with the dealer.
	(a)	The bet wins if the player and the dealer each have a 4-card straight or better, and they do not tie.  If there is a tie, the progressive wager loses.
	(b)	The payout is based on the lowest hand.
(17)	The meter will be reseeded when the 100% award hits.  The cost of the reseed has been factored into the casino’s mathematical advantage.
(18)	To begin each round, players must make their regular game’s wager.  They may also place the optional progressive wager.  Players must place the progressive wager on the sensor in front of their betting position.  The sensor will light up.
(19)	Once all players place their wagers, the dealer will press the appropriate button on the keypad.  The sensors will then light up, indicating a progressive wager.  The dealer will remove all progressive wagers from the table.
(20)	The dealer then follows house procedures for dealing the regular game.
(21)	The dealer reconciles the Ante, Play, Bonus, Insurance and Progressive wagers at the same time.  Follow the procedures in the next section for reconciling the percentage pay from the progressive meter.
(22)	Progressive wagers:
	(a)	The percentage pay is paid from the progressive jackpot shown on the progressive meter.
	(b)	Other hands are paid from the tray; they do not come off the meter.
	(c)	In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same time, house procedures are then followed for paying the prize.
	(d)	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor.
	(e)	Once the casino verifies the progressive win, house procedures are then followed for paying the prize.
	(f)	After keying in the progressive winner, the meter may be reduced, depending on the winning hand.  Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount.  The dealer will continue handling progressive awards in a counter clockwise fashion.
	(g)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only.  The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only.  If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bet.
Envy Bonus:
(a)	A player making the progressive wager also qualifies to win an envy payout.  If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay.  The player hitting the hand receives the normal prize pay only, but does NOT receive the envy pay.  
(b)	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards.  The dealer will then move on to the next player.
(c)	The dealer pays any Envy Bonuses at the end of the round.  In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts.
 (23)	Straight Edge Poker Progressive Pay Tables:

TWBB Hand	1*	Envy**	2*	
7-Card Straight	100%	$100	100%	
6-Card Straight	250 for 1		250 for 1	
5-Card Straight	25 for 1		25 for 1	
4-Card Straight	5 for 1		5 for 1	
*The player may bad beat the dealer or the dealer may bad beat the player
**The Envy is only available on Pay Table #1

47.1-1017.53 The Play  - Big Raise Stud Poker.
Big Raise Stud Poker is a copyrighted and patent-protected poker variation game, the rights to which are owned by SHFL entertainment of Las Vegas, Nevada, and which may be transferred or assigned.  Big Raise Stud Poker must be played according to the following rules:
(1) 	Big Raise Stud Poker may be played only on tables displaying the Big Raise Stud Poker layout.  A single deck of 52 cards will be used.  Each player may only play one hand following each shuffle of the deck.  The object of Big Raise Stud Poker is to get a pair of 6’s or better.  Players get three cards and combine them with the two community cards to make their best five-card poker hand.
(2)	Big Raise Stud Poker also features an optional 3 Card Bonus wager that wins if the players first three cards make a pair or better.
(3)	The player may also place an optional progressive wager, as long as they have also placed an Ante wager. Folded hands do not qualify for a progressive win.
(4)	Players make the Ante wager to receive cards.  All bets will be in an amount between the table minimum and the table maximum, as posted at the table, up to the $100 maximum wager limit determined by the house and in accordance with applicable law.  Players may also make the optional 3 Card Bonus wager.  Any dealer tip delivered as a wager may be placed on either the Ante and/or the 3 Card Bonus wager provided that the player has placed a personal wager on the same bets.
(5)	The dealer working clockwise from left to right, will give each player a packet of three cards.
(6)	When all players have cards, the dealer will set the community cards.  The dealer will take a packet of three cards and discard the bottom one, leaving two cards in the marked area.
(7)	Players then look at their first three cards and make a decision:
	(a)	Fold; or
	(b)	Make a Raise bet of 1x to 4x their Ante.
		(i)	Note:  A folded hand is still eligible to win the 3 Card Bonus wager (if placed).  If the player folds his hand and has made the 3 Card Bonus wager, the dealer will pick up the Ante bet and tuck the player’s three cards under the 3 Card Bonus bet.
(8)	Once all wagers have been placed and the folded hands have been resolved, the dealer will reveal the two community cards.
(9)	The dealer, working counter-clockwise from right to left, will reveal each player’s three cards and combine them with the community cards to make a five-card poker hand.
(10)	If players have less than a pair of 6’s, their Raise and Ante bets lose.
(11)	If players have a pair of 6’s or higher, their Raise and Ante bets are paid according to the posted odds.
(12)	The 3 Card Bonus bet wins if the player’s first three cards are a pair or better.
(13)	Big Raise Stud Poker pay tables:

Hand	BRSP-01	BRSP-02	BRSP-03	BRSP-04	BRSP-05	
Royal Flush	500 to 1	500 to 1	200 to 1	200 to 1	500 to 1	
Straight Flush	100 to 1	100 to 1	100 to 1	100 to 1	100 to 1	
Four of a kind	40 to 1	40 to 1	40 to 1	40 to 1	40 to 1	
Full House	8 to 1	6 to 1	8 to 1	9 to 1	9 to 1	
Flush	6 to 1	5 to 1	6 to 1	6 to 1	6 to 1	
Straight	4 to 1	4 to 1	4 to1	5 to 1	5 to 1	
Three of a Kind	3 to 1	3 to 1	3 to 1	3 to 1	3 to 1	
Two Pairs	2 to 1	2 to 1	2 to 1	2 to 1	2 to 1	
Pair 10’s or Better	1 to 1	1 to 1	1 to 1	1 to 1	1 to 1	
Pair 6’s to 9’s	Push	Push	Push	Push	Push	
(14)	Big Raise Stud Poker 3 Card Bonus pay tables:

	1	2	3	
Hand	Pays	Pays	Pays	
Straight Flush	40 to 1	40 to 1	40 to 1	
Three of a Kind	30 to 1	30 to 1	30 to 1	
Straight	6 to 1	5 to 1	6 to 1	
Flush	4 to 1	4 to 1	3 to 1	
Pair	1 to 1	1 to 1	1 to 1	
(15)	Big Raise Stud Poker Progressive is an optional progressive wager that can be played two ways, depending on the pay table selected.  The Quick Hit Progressive pay table considers the best hand possible among the player’s three cards in their hand and does NOT consider the two community cards.  The Multi-Game Link Progressive considers the best 5-card hand between the player’s three cards and the two community cards.
(16)	The meter will be reseeded when the 100% award hits.  The cost of the reseed has been factored into the casino’s mathematical advantage.
(17)	To begin each round, players must make their regular game’s wager.  They may also place the optional progressive wager. Players must place the progressive wagers on the sensors in front of their betting position.  The sensor will light up.
(18)	Once all players place their wagers, the dealer will press the appropriate button on the keypad.  The sensors will then light up, indicating a progressive wager.  The dealer will remove all progressive wagers from the table.
(19)	The dealer then follows house procedures for dealing the regular game.
(20)	The dealer reconciles the Ante, Raise, 3 Card Bonus, and Progressive wagers at the same time.  Follow the procedures in the next section for reconciling the percentage pay from the progressive meter.
(21)	Progressive winners:
	(a)	The percentage pay is paid from the progressive jackpot shown on the progressive meter.
	(b)	Other hands are paid from the tray; they do not come off the meter.
	(c)	In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same time, house procedures are then followed for paying the prize.
	(d)	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor.  If one of the PMG (“Nexus”) pay schedules, listed below, is used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot.
	(e)	Once the casino verifies the progressive win, house procedures are then followed for paying the prize.
	(f)	After keying in the progressive winner, the meter may be reduced, depending on the winning hand.  Keying in a 100% award will reset the meter to the seed amount, plus any reserve amount.  The dealer will continue handling progressive awards in a counter-clockwise fashion.
	(g)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only.  The player receiving the misdealt cards retains the player’s ante and any bet.  An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only.  If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets.
Envy Bonus:
 	(a)	A player making the progressive wager also qualifies to win an envy payout.  If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay.  The player hitting the hand receives the normal prize pay only, but does not receive the envy pay.
	(b)	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards.  The dealer will then move on to the next player.
	(c)	The dealer pays any Envy Bonuses at the end of the round.  In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts.
(22)	Big Raise Stud Poker Progressive pay tables:

Hand	Pay table 1*	Pay table 2*	Envy Bonus (Both pay Tables)	
AKQ Spades	100%	100%	$100	
AKQ Hearts/Diamonds/Clubs	500 for 1	500 for 1	$25	
Straight Flush	70 for 1	100 for 1		
Three of a Kind	60 for 1	90 for 1		
Straight	6 for 1	N/A		
*Based on the Player’s three cards only
These pay tables can also be used to connect to a retail licensee’s three card poker progressive game (same pay table).
(23)	The retail licensee may offer either of the below “Nexus” Multi-Game Link Pay tables if they wish to connect other SHFL entertainment progressive games that also have these pay schedules approved.

Multi-Game Link Progressive	PMG-01	PMG-02	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1000	100%	$5000	
Straight Flush	10%	$300	10%	$1500	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		
**Based on the Player’s 5 card hand

BASIS AND PURPOSE FOR RULE 23 
The purpose of Rule 23 is to establish playing rules for craps and procedures for conducting craps games in compliance with section 12-47.1-302 (2). The statutory basis for rule 23 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., 12-47.1-302, C.R.S., and 12-47.1-818, C.R.S.  
RULE 23 RULES OF CRAPS
47.1-2317.04 The Play – Craps with Super Front Line Winner.
Note to publisher: all other sections of 47.1-2317.04 remain a part of this rule.
PAY TABLE 3:  
number of sevens and or elevens	payout	
0-3rd seven and or eleven	loss	
4th  seven and or eleven 	2:1	
5th seven and or eleven	6:1	
6th  seven and or eleven 	10:1	
7th seven and or eleven	30:1	
8th  seven and or eleven	50:1	
9th  seven and or eleven 	75:1	
10th seven and or eleven	100:1	
11th  seven and or eleven 	500:1