BASIS AND PURPOSE FOR RULE 10
The purpose of Rule 10 is to establish playing rules for authorized types of poker and management procedures for conducting poker games in compliance with section 12-47.1-302 (2). The statutory basis for Rule 10 is found in sections 12-47.1-201, C.R.S., 12-47.1-203, C.R.S., 12-47.1-302, C.R.S., and 12-47.1-818, C.R.S. 
RULE 10 RULES FOR POKER
47.1-1002 Definitions for Poker. 
 (10)	“Chips,” in addition to the definition set forth in section 47.1-106 (6) of Rule 1, General Rules and Regulations, means tokens, 25-cent coins, or 50-cent coins or electronic chips; Eff 10/30/2008

47.1-1003 Types of poker authorized. 
The retail licensee may conduct the following poker games: 
(1)	Texas Hold ‘Em high poker; 
(2)	Five-card low draw poker; 
(3)	Five-card high draw poker; 
(4)	Five-card high-low split draw poker; 
(5)	Five-card stud poker; 
(6)	Seven-card low stud poker; 
(7)	Seven-card high stud poker; 
(8)	Seven-card high-low split stud poker; 
(9)	Omaha high-low split hold ‘Em poker; 
(10)	Omaha high hold ‘Em poker; 
(11)	Texas Hold ‘Em high-low split poker; 
(12)	Pineapple Hold ‘Em high poker; 
(13)	Pineapple Hold ‘Em high-low split poker; 
(14)	Crazy pineapple Hold ‘Em high poker; 
(15)	Crazy pineapple Hold ‘Em high-low split poker; 
(16)	Hold ‘Em Eighty-eight poker; 
(17)	Joker Poker; 
(18)	Caribbean Stud Poker; 
(19)	Caribbean Draw Poker; 
(20)	Let it Ride and Let it Ride Bonus; 
(21)	Colorado Hold ‘Em Poker; 
(22)	Western Stud; 
(23)	Vegas Double Action; 
(24)	Prospector Poker; 
(25)	Three Card Poker; 
(26)	Bonus 6; 
(27)	Home Run Hold ‘Em; 
(28)	208 Poker; 
(29)	Boston 5 Stud Poker; 
(30)	Player’s Choice Poker; 
(31)	3-5-7 Poker;
(32)	Champion poker; Eff 11/30/2006 
(33)	Trips Poker; 
(34)	Texas Hold ‘Em Bonus Poker; 
(35)	Longhorn Hold’Em; 
(36)	Wild Six Card Draw Poker; 
(37) 	Pai Gow Poker; Eff 3/17/2011 
(38) 	Crazy 4 Poker; Eff 3/17/2011 
(39) 	High Five Poker; Eff 3/17/2011 
(40)	Mississippi Stud; Eff 3/17/2011 
(41) 	Ultimate Texas Hold ‘Em; Eff 3/17/2011
(42) 	Three Card Split;
(43)	Emperor’s Challenge; and
(44)	Fortune Pai Gow Poker.

 47.1-1010 Ante. 
	An ante may be used in the game at the discretion of the retail licensee. The player must ante for each hand by placing chips equaling the ante in front of the player on the table before the first card of the game is dealt. The dealer must sweep the antes and place them in the pot. Once the first card is dealt to any player, the ante may not be altered, except that if a player’s hand is declared dead for reasons other than the player’s fault, the ante may be returned to such player. When a player is at a table with an electronic betting terminal (EBT), the ante will be displayed on the terminal and will be locked into place once the first card is dealt to any player. (47.1-1010 perm. 03/31/96; amended 12/30/04)

47.1-1017.14  The play -- Let it Ride and Let it Ride Bonus with the option of 3 Card Bonus and
 	          Progressive. 
Let it Ride and Let it Ride Bonus are the copyrighted, trademarked, and patented poker variation games, the rights to which on October 1, 1996 were owned by Shuffle Master Gaming of Las Vegas, Nevada and which may be transferred or assigned. 3 Card Bonus is copyrighted, patent pending and pending trademark application. Let it Ride and Let it Ride Bonus with the option of 3 Card Bonus and Progressive bets must be played according to the following rules: 
(1)  	Let it Ride may be played only on tables displaying the Let it Ride or the Let it Ride Bonus table layouts. Let it Ride Bonus may be played only on tables displaying the Let it Ride Bonus table layout. The only difference between the games is the available optional Bonus wager and pay schedules. Both Let It Ride and Let It Ride Bonus with the 3 Card Bonus optional bet may be played only on tables displaying the Let it Ride with 3 Card Bonus or Let it Ride Bonus with 3 Card Bonus table layouts. The only difference between Let it Ride and Let it Ride Bonus and the two games with the 3 Card Bonus optional bet is an available optional bet and pay schedules. An optional progressive side bet is also available for both Let it Ride and Let it Ride Bonus. A single deck of cards will be used. Players do not play against the dealer or against any other player. Each player may play only one hand following each shuffle of the deck. Winning hands are determined and paid according to one of the pay schedules, which shall be displayed as part of the table layout. 
(2) 	Each player must make three equal bets by placing the bets in the three designated wagering circles in front of the player’s position, except as provided in (A), below. In the Bonus game, players may also place an optional bonus wager in the designated area in the amount of one dollar. A player will win the bonus wager if the player holds a hand, which qualifies for a bonus payout according to the separate bonus pay schedule. A player may not place a bonus wager without first having made the basic game wager. For the 3 Card Bonus optional bet, players may also place a bet in the area designated by the words 3 Card Bonus in front of the player’s position. A player will win the 3 Card Bonus optional bet if the player holds a hand which qualifies for a 3 Card Bonus payout according to the separate 3 Card Bonus pay schedules. The  progressive bet is placed to play for hand value only; all three bets (LIR Base Game wager, 3 Card Bonus, and Progressive wager) may be placed if the player wishes to play all three ways. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray.
(a)   	The amount of a player’s contract wager, that wager which is placed in the wagering circle labeled with a dollar symbol (“$”), when combined with the one dollar bonus wager, may not exceed one hundred dollars. 
(b)  	If the house rules require a minimum wager, that minimum shall have been met when the combined amount that the player has placed in wagering circle “$”, the Bonus and Progressive wager is equal to, or greater than, the house minimum. 
(3)   	At the discretion of the retail licensee, any dealer tip delivered as a wager shall be placed as an equal wager in any combination above the player’s wagering areas (marked as “1” , “2” , “$” , and “3 Card Bonus” ), to be settled at the end of play of the hand at the odds listed and in accordance with the pay schedule. If any bets are pulled back during the course of a game, any corresponding dealer tips must be pulled back at the same time. 
(4)   	Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals three cards to each player and two cards to the dealer, either face downward and one at a time in clockwise rotation among the players and the dealer (the dealer does not receive a card in the third rotation), or in a three card group dispensed by a mechanical shuffling device. The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last. If a mechanical shuffling device, which dispenses cards in three card groups, has been used, the dealer plays the top two cards of the group dealt to the dealer. The bottom card of the three-card group is not played and is placed in the discard rack without being viewed. The dealer’s remaining two cards will be used as community cards. After all cards have been dealt, the dealer shall place the remaining cards into the discard rack without exposing the cards.
(5)   	An incorrect number of cards dealt to any player constitutes a misdeal with respect to that player only, voiding the player’s wager(s). Exposed cards dealt to a player do not constitute a misdeal. The dealer will turn the card(s) over and continue to deal. If a player’s card falls from the table, that player’s hand is dead and the player’s wager(s) are void. An incorrect number of cards dealt to the dealer, or exposed cards dealt to the dealer, constitutes a misdeal to the table, and all players’ wagers are void. (47.1-1017.14 (5) added and subsequent paragraphs renumbered perm 05/30/01) 
(6)   	After a player has looked at the player’s three cards, the player may ask for the player’s first bet back, or may let all of the player’s wagers remain in play. Players must indicate their decisions by use of hand signals from a position over the tabletop. The players act in order, beginning with the first player to the dealer’s left and moving clockwise. If a player chooses to withdraw bet number 1, the dealer shall move the player’s wager toward the player, who shall then remove the wager from the gaming area. After all players have acted, the first of the dealer’s cards is then turned up for all players to see and to use as a community card. (47.1-1017.14 (5) amended perm. 10/30/97) 
(7)   	After the first community card, the player may ask for the player’s second bet back, or may let all of the player’s wagers remain in play. The players again act in order, beginning with the first player to the dealer’s left and moving clockwise. If a player chooses to withdraw bet number 2, the dealer shall move the player’s wager toward the player, who shall then remove the wager from the gaming area. All cards shall be tucked under the “$”  sign to assure that the player’s actions are complete. After all players have acted, the second of the dealer’s cards is then turned up for all players to see and to use as a second community card. Each player now has a complete five-card hand, using the three cards the player was dealt together with the two community cards. 
(8)   	After the second community card has been turned face up, the dealer shall, beginning with the player to the dealer’s right, turn each player’s three cards face up. The dealer shall examine each player’s hand, in combination with the two community cards, to determine if the player’s hand is a winning or a losing hand. The dealer will pay and take according to house procedures. In order to qualify as a winning hand for the basic payout, a player’s hand must contain a pair of tens or better. A player who has placed a 3 Card Bonus hand is also paid a bonus amount according to the approved 3 Card Bonus paytable. A player who has placed a bonus wager is also paid a bonus amount according to the bonus pay schedule. 
(9)	Progressive Winners: 
(a)	The percentage pays are paid from the progressive jackpot shown on the progressive meter.
(b) 	Other hands are paid from the tray; they do not come off the meter. 
(c)	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d) 	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Let it Ride Progressive, the terms shall apply to Let it Ride Progressive only. A retail licensee may not discontinue offering a Let it Ride Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e) 	If one of the PMG (“Nexus”) pay schedules, listed below, are used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot.
(f)	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor. 
(g)	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 
(h)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player’s ante plus any other wagers made. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets. 
Envy Bonus: 
(i) 	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. 
(j)	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player. 
(k) 	The dealer pays any Envy Bonuses at the end of the round. In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts. 
(10)	In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same round, the dealer will first pay the player farthest on his right and then move counter-clockwise to pay other players. 
(11)   	Each winning wager shall be paid in accordance with the pay schedule. The dealer shall pay all winning wagers beginning with the player farthest to the right of the dealer and continuing counterclockwise around the table. Payments to winners shall be made according to the following pay schedules. The retail licensee may choose any one of the four pay schedules for the basic game, and either of the two Bonus pay schedules for the Bonus game. The selected pay schedules must appear on the table layout or on signage at the table. 

(a)   	Basic Game Pay Schedules:  
 Pay Schedule 1 	Pay Schedule 2 	Pay Schedule 3 	Pay Schedule 4 	
Royal flush pays 	500 to 1 	100 to 1 	500 to 1 	200 to 1 	
Straight flush pays 	100 to 1 	50 to 1 	200 to 1 	100 to 1 	
Four of a kind pays 	25 to 1 	30 to 1 	50 to 1 	40 to 1 	
Full house pays 	15 to 1 	15 to 1 	11 to 1 	15 to 1 	
Flush pays 	10 to 1 	9 to 1 	8 to 1 	9 to 1 	
Straight pays 	5 to 1 	6 to 1 	5 to 1 	5 to 1 	
Three of a kind pays 	3 to 1 	3 to 1 	3 to 1 	3 to 1 	
Two pairs pay 	2 to 1 	2 to 1 	2 to 1 	2 to 1 	
Pair of 10’s or better pays 	1 to 1 	1 to 1 	1 to 1 	1 to 1 	

(b) 	Bonus Game Pay Schedules:
Pay Schedule 1 	Pay Schedule 2 	
Royal flush pays 	10,000 to 1 	5,000 to 1 	
Straight flush pays 	2,000 to 1 	2,000 to 1 	
Four of a kind pays 	100 to 1 	100 to 1 	
Full house pays 	75 to 1 	75 to 1 	
Flush pays 	50 to 1 	50 to 1 	
Straight pays 	25 to 1 	25 to 1 	
Three of a kind pays 	8 to 1 	8 to 1 	
Two pairs pay 	4 to 1 	4 to 1 	
(12) 	Payments to winners of the 3 Card Bonus optional bet shall be made according to the following pay schedules. The retail licensee may choose from any of the following pay schedules. The selected pay schedule must appear on signage on the table.

Pay Schedule 1 	Pay Schedule 2 	Pay Schedule 3 	
Straight flush pays 	40 to 1 	40 to 1 	40 to 1 	
Three of a kind pays 	30 to 1 	30 to 1 	30 to 1 	
Straight pays 	6 to 1 	5 to 1 	6 to 1 	
Flush pays 	4 to 1 	4 to 1 	3 to 1 	
Pair pays 	1 to 1 	1 to 1 	1 to 1 	
(13)	The retail licensee offering the progressive side bet may use any of the following 3 pay schedules. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:  

	Pay Schedule 1	Pay Schedule PMG-01	Pay Schedule PMG-02	
Hand	Pays*	Envy	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000 	100%	$1,000 	100%	$5,000 	
Straight Flush	10%	$300 	10%	$300 	10%	$1,500 	
4 of a Kind	300 for 1		300 for 1		300 for 1		
Full House	50 for 1		50 for 1		50 for 1		
Flush	40 for 1		40 for 1		40 for 1		
Straight	30 for 1		30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		9 for 1		
*Original Wager is NOT Returned					
(14)	After paying all winning wagers, the dealer shall collect the cards of the winning players and the community cards and place them in the discard rack together with the remaining cards from the deck which have already been placed in the discard rack. (47.1-1017.14 added, perm. 11/30/96, amended perm 05/30/01) 
(15)	Table Aggregate Per Round payouts may be set at the discretion of the retail licensee. Table Aggregate Per Round payouts only apply to the basic pay table on Let It Ride or Let It Ride Bonus with the option of a 3 Card Bonus. Two or more players must have winning hands in any given round of play in order for the Table Aggregate Per Round limit to be enforced. Maximum Payout Per Player limit may also be set at the discretion of the retail licensee. Operating Licensee at its discretion may institute a maximum tip payout. 

47.1-1017.24 The play -- Three Card Poker. 
Three Card Poker is the copyrighted, trademarked, and patent pending poker variation game, the rights to which on June 1, 1999 were owned by Shuffle Master Gaming of Las Vegas, Nevada, and which may be transferred or assigned. Three Card Poker must be played according to the following rules: 
(1) 	Three Card Poker may be played only on tables displaying the three card poker layout. A single deck of cards will be used. Each player may play a maximum of two hands following each shuffle of the deck. The rank of hands in three card poker, from highest to lowest, is: straight flush, three of a kind, straight, flush, pair, and high card. 
(2) 	Each player will make at least one initial bet with a maximum of two hands in the amount specified at the table by the retail licensee, and will place the bet(s) in either one of, or both, the “pair plus” and the “ante” wagering areas in front of the player’s position. The player may also place an optional progressive wager as long as the “pair plus” or “ante” wager is in place. The player may place a pair plus wager without making the “ante” wager. The pair plus bet is placed to play for hand value only; the ante bet is placed to play against the dealer. The progressive bet is placed to play for hand value only; all three bets may be placed if the player wishes to play all three ways. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray. The dealer then follows house procedures for dealing the regular game. 
(3) 	Any dealer tip delivered as a wager may be placed on either one of, or both, the “pair plus” or “ante” hands, provided that the player has placed a personal wager on the same hand(s). If a player continues play with a “play” wager, the dealer’s tip on the “ante” may remain in play whether or not the player adds a “play” tip wager for the dealer. 
(4) 	Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals three cards to each player and to the dealer, either face downward and one at a time in rotation among the players and the dealer, or in a three card group dispensed by a mechanical shuffling device. The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last. 
(5)	An incorrect number of cards dealt to a player constitutes a misdeal to that player only. The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players retain their antes and any bets. Any number of exposed cards does not constitute a misdeal. If the dealer exposes a card, the dealer will turn the card over and continue dealing. (47.1-1017.24 (5) amended perm. 10/30/97) 
(6) 	Wagers are collected or paid in this order: play, ante bonus (if applicable), ante, pair plus, progressive. 
(7) 	For the dealer’s hand to qualify to play against the players’ hands, the dealer’s hand must have a value of queen high or better. If the dealer’s hand does not qualify to play, all ante bets are won by the players and paid at the rate of 1 to 1. If the dealer’s hand does not qualify to play, all play bets are pushes. 
(8)	If a player has placed an “ante” wager and does not wish to play, the player has the option to fold and forfeit the ante bet. If a player who has placed a pair plus wager does not receive at least a pair, the wager is lost and the player should fold the player’s cards. After all players who wish to fold have folded, the dealer collects the ante and/or the pair plus wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. A player may view the folded hands upon request. 
(9)	If a player who has placed an “ante” wager wishes to stay in the hand, the player must place an additional wager in an amount equal to the ante in the “play” wagering area in front of the player’s position, and will place the player’s hand under the wager in the “play” area. 
(10) 	After all players have acted, the dealer exposes the dealer’s cards and creates the best possible three card poker hand, ranking the cards from the dealer’s left to the right and allowing the players to see the hand. 
(a)	If the dealer does not have a qualifying hand, there is no action on the play bets; the ante bonuses are paid on all straights or better; all ante bets are paid, and all pair plus wagers are paid or taken. 
(b)	If the dealer has a qualifying hand, the play wagers are paid or taken; the ante bonuses are paid on all straights or better; the ante is paid or taken; and the pair plus wagers are paid or taken. 
(11)	If after ranking the cards, the dealer finds that the dealer’s first two cards are a tie with a player’s, the third card will determine the winner. A tied hand is a push on the play and on the ante; however, the bonus on the ante and the pair plus wagers are always paid if applicable. 
(12)	If a player beats the dealer’s qualifying hand, the player wins the player’s ante and play bets, both of which are paid at the rate of 1 to 1. If the dealer’s hand has a higher poker rank than the player’s hand, the player loses both the player’s ante and play bets. Tied hands are pushes. 
(13)	The following hands are always paid a bonus on the ante as the bonus does not play against the dealer: straight flush, three of a kind, and straight. 
(14)	If a player has bet on “pair plus,” and the player’s hand contains a pair or better, the player wins, regardless of the dealer’s hand. If the player’s hand contains less than a pair, the player loses. 
(15)	Progressive Winners: 
(a) 	The percentage pays are paid from the progressive jackpot shown on the progressive meter. 
(b)	Other hands are paid from the tray; they do not come off the meter. 
(c)	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d)	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Three Card Poker Progressive, the terms shall apply to Three Card Poker Progressive only. A retail licensee may not discontinue offering a Three Card Poker Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e)	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor. 
(f)	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 
(g)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets. 
Envy Bonus: 
(h) 	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. 
(m)	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player. 
(n)	The dealer pays any Envy Bonuses at the end of the round. In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts. 
(16)	In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same round, the dealer will first pay the player farthest on his right and then move counter-clockwise to pay other players. 
(17)	The retail licensee may offer the game using any one of the following seventeen pairs of pay schedules along with either Progressive pay schedule. Pay schedules 5 through 17, when used with their respective table layouts, are to be used only as per written agreement between each licensee and Shuffle Master, Inc. of Las Vegas, Nevada. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

	Pay Schedule 1	Pay Schedule 2	
Player Hand 	Ante Bonus 	Pair Plus 	Ante Bonus 	Pair Plus 	
Straight flush 	5 to 1 	40 to 1 	4 to 1 	40 to 1 	
Three of a kind 	4 to 1 	30 to 1 	3 to 1 	25 to 1 	
Straight 	1 to 1 	6 to 1 	1 to 1 	6 to 1 	
Flush		4 to 1		4 to 1	
One Pair		1 to 1		1 to 1	

	Pay Schedule 3	Pay Schedule 4	
Player Hand 	Ante Bonus 	Pair Plus 	Ante Bonus 	Pair Plus 	
Straight flush 	5 to 1 	40 to 1 	5 to 1 	40 to 1 	
Three of a kind 	4 to 1 	30 to 1 	4 to 1 	30 to 1 	
Straight 	1 to 1 	5 to 1 	1 to 1 	6 to 1 	
Flush		4 to 1		3 to 1	
One Pair		1 to 1		1 to 1	

	Pay Schedule 5	Pay Schedule 6	
Player Hand 	Ante Bonus 	Pair Plus 	Ante Bonus 	Pair Plus 	
Mini Royal 	50 to 1 		50 to 1 		
Straight flush 	8 to 1 	40 to 1 	8 to 1 	40 to 1 	
Three of a kind 	6 to 1 	30 to 1 	6 to 1 	25 to 1 	
Straight 		6 to 1 		6 to 1 	
Flush		4 to 1		4 to 1	
One Pair		1 to 1		1 to 1	

	Pay Schedule 7	Pay Schedule 8	
Player Hand 	Ante Bonus 	Pair Plus 	Ante Bonus 	Pair Plus 	
Mini Royal 	50 to 1 		50 to 1 		
Straight flush 	8 to 1 	40 to 1 	8 to 1 	40 to 1 	
Three of a kind 	6 to 1 	30 to 1 	6 to 1 	30 to 1 	
Straight 		5 to 1 		6 to 1 	
Flush		4 to 1		3 to 1	
One Pair		1 to 1		1 to 1	

	Pay Schedule 9	Pay Schedule 10	
Player Hand 	Ante Bonus 	Pair Plus	Ante Bonus 	Pair Plus 	
Mini Royal 	5 to 1 	50 to 1	4 to 1 	50 to 1	
Straight flush 	5 to 1 	40 to 1 	4 to 1 	35 to 1 	
Three of a kind 	4 to 1 	25 to 1 	3 to 1 	25 to 1 	
Straight 	1 to 1	6 to 1 	1 to 1	6 to 1 	
Flush		4 to 1		4 to 1	
One Pair		1 to 1		1 to 1	

	Pay Schedule 11	Pay Schedule 12	
Player Hand 	Ante Bonus 	Pair Plus	Ante Bonus 	Pair Plus 	
Mini Royal 	5 to 1 	50 to 1	5 to 1 	50 to 1	
Straight flush 	5 to 1 	40 to 1 	5 to 1 	40 to 1 	
Three of a kind 	4 to 1 	25 to 1 	4 to 1 	25 to 1 	
Straight 	1 to 1	5 to 1 	1 to 1	25 to 1 	
Flush		4 to 1		3 to 1	
One Pair		1 to 1		1 to 1	

	Pay Schedule 13	
Player Hand 	Ante Bonus 	Pair Plus	
Mini Royal 	5 to 1 	50 to 1	
Straight flush 	5 to 1 	35 to 1 	
Three of a kind 	4 to 1 	30 to 1 	
Straight 	1 to 1	5 to 1 	
Flush		4 to 1	
One Pair		1 to 1	

	Pay Schedule 14	Pay Schedule 15	
Player Hand 	Ante Bonus 	Pair Plus	Ante Bonus 	Pair Plus 	
Mini Royal 	50 to 1 		50 to 1 		
Straight flush 	10 to 1 		10 to 1 		
Three of a kind 	4 to 1 	40 to 1 	4 to 1 	40 to 1 	
Straight 	3 to 1	30 to 1 	3 to 1	25 to 1 	
Flush		6 to 1		6 to 1	
One Pair		4 to 1		4 to 1	

	Pay Schedule 16	Pay Schedule 17	
Player Hand 	Ante Bonus 	Pair Plus	Ante Bonus 	Pair Plus 	
Mini Royal 	50 to 1 		50 to 1 		
Straight flush 	10 to 1 		10 to 1 		
Three of a kind 	4 to 1 	40 to 1 	4 to 1 	40 to 1 	
Straight 	3 to 1	30 to 1 	3 to 1	30 to 1 	
Flush		5 to 1		6 to 1	
One Pair		4 to 1		3 to 1	

	Progressive Pay Schedule 1	Progressive Pay Schedule 2	
Player Hand 	Payout 	Envy Bonus	Payout	Envy Bonus 	
AKQ Spades 	100 percent	$100	100 percent	$100	
AKQ Hearts/ Diamonds/Clubs 	500 for 1 	$25	500 for 1 	$25	
Straight Flush 	70 for 1 		100 for 1 		
Three of a kind	60 for 1		90 for 1		
Straight	6 for 1				
Seed Amount	$1,000	$1,000	

47.1-1017.34      The Play – Boston 5 or Boston 7 Stud Poker.
Boston 5 Stud Poker and Boston 7 Stud Poker  are patented poker variation games, the rights to which on July 1, 2001 were owned by John Feola, doing business as New Vision Gaming of North Reading, Massachusetts, and which may be transferred or assigned. Boston 5 Stud Poker and Boston 7 Stud Poker must be played according to the following rules:   Eff  04/01/2007
(1)  	Both the Boston 5 Stud Poker version and the Boston 7 Stud Poker version may be played only on tables displaying the Boston 5 Stud Poker or the Boston 7 Stud Poker table layout. A single deck of fifty-two cards will be used. The object of the game is for each player to get a better five card poker hand than the dealer’s hand, and/or to get a five card hand qualifying for payment according to the Ante bonus pay schedule. With the three card optional bonus bet, the object is for the player to get a three card hand qualifying for payment according to the Optional Bonus pay schedule. Players may play only one hand of cards with each shuffle of the deck.   Eff  04/01/2007
(2)  	Table limits shall be posted at the table. Prior to any cards being dealt, each player must place a wager not to exceed one hundred dollars in the circle marked 1st Wager. Also at this time, a player MUST place an Ante Bonus bet equal to half of his 1st Wager. The Player may also make an optional three card Bonus bet. A player who places a three card Optional Bonus bet in the “Optional bonus” betting circle will be eligible for an award as listed on the three card Optional Bonus payout schedule. The three card Optional Bonus bet may be made in any whole dollar amount between one and one hundred dollars.  
 (3)    	At the discretion of the retail licensee, a player who wishes to tip the dealer by placing bets for the dealer shall place the tip(s) above or adjacent to the player’s wagers at the same time that the player places the player’s wagers. A tip bet can only be placed where a player bet has been made. A tip bet shall not be required to be in any minimum amount, but the amount of each tip bet may not exceed the amount of each of the player’s specific wagers placed. Players may be permitted to place a tip bet for the dealer on any or all of the following bets: the three card Optional Bonus bet, the Ante Bonus bet and the 1st Wager bet. An Ante Bonus tip bet is not required to be in an amount of half of the player’s 1st Wager bet. Only when a player has placed a tip bet on the 1st Wager, the player may, but is not required to, place an additional tip bet for the dealer on the 2nd Wager at the same time that the player places the player’s 2nd Wager. Dealers’ tip bets placed on tying hands shall push, and dealers’ tip bets on winning hands shall be paid at the same odds as players’ bets on winning hands.   Eff  04/01/2007
(4)    	Immediately prior to each round of play, the dealer shall shuffle and cut the cards. At the discretion of the retail licensee, the dealer may burn the top card. The dealer shall deal three cards to each player and to the dealer, all three at the same time, face down, in clockwise rotation around the table, beginning with the player to the left of the dealer and lastly to the dealer.   Eff  04/01/2007
(5)    	An incorrect number of cards dealt to any player constitutes a misdeal with respect to that player only, voiding the player’s wager(s). Exposed cards dealt to a player do not constitute a misdeal; the dealer will turn the card(s) over and continue to deal. If a player’s card falls from the table, that player’s hand is dead and the player’s wagers are void.   Eff  04/01/2007
(6)    	If the dealer misses dealing one card to the dealer, the dealer shall, after all other cards have been dealt to the players, take the next card from the deck stub to complete the dealer’s hand. If the dealer fails to deal two cards to the dealer, then the entire hand is a misdeal; all wagers are void and all cards are collected. An exposed card dealt to the dealer does not constitute a misdeal, and the exposed card will be played as dealt.   Eff  04/01/2007
(7)    	After all players have received their three cards, the dealer shall ask the players if they hold cards qualifying for a three card optional Bonus payment, and if so, the players will expose their three card hands. Players who fail to declare and show their three card hands qualifying for payment at this time shall not be permitted to do so at any later time in the game. The dealer will collect all wagers on hands not qualifying for a three card Optional Bonus payment, and will pay all winning hands according to the following pay schedule:   Eff  04/01/2007

	three card optional	
Player Holds:	Bonus pay schedule	
Straight flush	40 to 1	
Three of a kind	30 to 1	
Straight	6 to 1	
Flush	4 to 1	
Pair	1 to 1	
 (8)    	Each player then has the option either to fold or to continue playing. Players who do not fold must make an additional wager in an amount equal to the 1st Wager by placing the additional wager in the 2nd Wager circle in front of the player’s position.   Eff  04/01/2007
(9)    	After all players have had the opportunity to place their wagers, the dealer shall pick up the wagers and cards from players who have folded. The dealer shall begin with the player to the dealer’s right and continue in a counterclockwise rotation around the table, first picking up wagers, and then repeating the rotation picking up cards. The dealer shall not show the cards, and shall place them in the discard rack.   Eff  04/01/2007
(10)    	At the discretion of the retail licensee, the dealer may burn the top card from the deck. The dealer shall deal two or four more cards (depending on whether they are playing Boston 5 or Boston 7, respectively), all at the same time, face down, in clockwise rotation around the table, to each remaining player and lastly to the dealer. The remainder of the deck will be placed in the discard rack.   Eff  04/01/2007

(11)    	The dealer then turns the dealer’s five or seven cards face up (again, depending on whether they are playing Boston 5 or Boston 7, respectively) and determines the best 5 card poker hand held by the dealer. For Boston 5, each player’s cards are then turned over by the dealer and are compared to the dealer’s hand. For Boston 7, players have to make their best 5 card hand out of seven, discarding 2 cards. The dealer begins with the player to the dealer’s right and continues in a counterclockwise rotation around the table. The higher five card poker hand wins between the dealer and each player. In the event of a tie, the hands push and the player’s 1st and 2nd Wagers are neither won nor lost.   Eff  04/01/2007
(12)    	When a dealer’s five card hand beats a player’s five card hand, the dealer collects both the 1st and 2nd Wagers. When a player’s hand beats the dealer’s hand, the player retains both the player’s wagers placed on the 1st and 2nd Wagers and is paid at odds of 1 to 1 on the 1st and 2nd Wagers.   Eff  04/01/2007
(13)    	A player is eligible to receive an Ante Bonus award when the player holds a five, six or seven card hand qualifying for payment pursuant to the Ante Bonus pay schedule below. The player will retain his original wager ONLY if his best 5-card Poker hand beat or tied the Dealer's best 5-card Poker hand. If the Dealer's hand beats the Player's hand, but the Player had a hand qualifying for an Ante Bonus, the Player will still be paid his Ante Bonus but will lose his original Ante Bonus Wager.  Eff  04/01/2007

	a)	 Boston 5 pay-table 

Player Holds:	Ante Bonus pay schedule	
Royal flush	1,000 to 1	
Straight flush	200 to 1	
Four of a kind	100 to 1	
Full House	25 to 1	
Flush	15 to 1	
Straight	8 to 1	
Three of a kind	5 to 1	
Two Pairs	2 to 1	

		b) 	Boston 7 pay-table  

player holds	ante bonus pay schedule	
7 - card royal		$25,000	
6 - card royal		$5,000	
5 - card royal 		250 to 1	
Straight flush		100 to 1	
Four of a kind		25 to 1	
Full house		4 to 1	
Flush		3 to 1	
Straight		2 to 1	
Three of a kind		1 to 1	
 (14)    	After all wagers have been settled, the dealer shall pick up all cards from the table, beginning with the player to the dealer’s right and continuing in a counterclockwise rotation around the table. Players may not touch any wagers placed or recover any winnings until the completion of each game.   Eff  04/01/2007

47.1-1017.39 Texas Hold’Em Bonus Poker. 
Texas Hold’Em Bonus Poker is the trademarked poker variation game, the rights to which in October 2007, were owned by Shuffle Master Inc. in Las Vegas, Nevada. Texas Hold’Em Bonus Poker must be played according to the following rules: 
(1) 	Texas Hold’Em Bonus Poker may be played only on tables displaying the Texas Hold’Em Bonus Poker table layout. A single deck of fifty-two (52) cards is used. Players play against the dealer but not any other players. The objective of the game is to beat the dealer by making a higher ranking five card poker hand utilizing the five community cards and the player’s two hole cards. Neither of the player’s hole cards needs to be used in the final hand. Table stakes does not apply to this game. 
(2) 	Each player must make an initial wager on the ante (blind). At this time the player has the option to make an additional bonus wager. The bonus wager does not have to equal the ante bet. Winning bonus wagers are paid according to a paytable that must be prominently displayed at the table. The player may also place an optional progressive wager as long as the ante wager is in place. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray. The dealer then follows house procedures for dealing the regular game.  
(3)	Any dealer tip delivered as a wager may be placed on the “ante” hand, provided that the player has placed a personal wager on the same hand. If a player continues play with any subsequent wager, the dealer’s tip on the “ante” may remain in play whether or not the player adds a subsequent and corresponding wager(s) for the dealer.  
(4)	Immediately prior to each round of play, the dealer shall shuffle and cut the cards. The dealer will deal two cards to each player and the dealer position area, one at a time face down in a clockwise manner starting to the dealer’s left. If using a mechanical shuffling device, the cards can be dispensed in two card groups for the players and dealer then five card groups for the community or five community cards first and then two card groups for the players and dealer.  The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last.  
(5) 	An incorrect number of cards dealt to a player constitutes a misdeal to that player only. The player receiving the misdealt cards retains the player’s ante, and any wager. An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players retain their ante, and any wagers. Any number of exposed cards does not constitute a misdeal. If the dealer exposes a card, the dealer will turn the card over and continue dealing.
(6) 	After each player and the dealer have received two cards, there is a betting round. Each player can decide to stay in the game by making a bet, two times their ante wager on the flop bet (not to exceed one hundred dollars) or fold, forfeiting both their ante and bonus wagers. If a player folds the dealer will collect the ante and bonus wagers and place the player’s two cards into the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays according to the posted paytable.
(7) 	The dealer then burns one card, deals three community cards from the deck, and turns them face upward in the designated flop area. Community cards are common to the hand of every active player in the pot and the dealer. If the dealer is using a mechanical shuffling device, this step is not needed. 
(8) 	After the flop, each player has the option to check or bet before the turn card is dealt. A player can make a bet, equal to the ante wager, on the turn. Should a player choose to check (not bet), the player is still active in the game. The turn bet is an optional bet. 
(9) 	The dealer then burns one card and deals another community card face upward in the designated turn area. 
(10) 	After the turn, each player has the option to check or bet before the river card is dealt. A player can make a bet, equal to the ante wager, on the river. Should a player desire to check (not bet), the player is still active in the game. The river bet is an optional bet. 
(11) 	The dealer then burns one card and deals another community card face upward in the designated river area. 
(12) 	The dealer then returns the remaining cards in the deck to the discard rack, exposes their two hole cards and sets their best five card poker hand utilizing the five community cards and the dealer’s two hole cards. 
(13) 	Starting to the dealer’s right, the dealer exposes each player’s two hole cards, one player at a time. If the player made the optional bonus wager, the dealer takes or pays the player’s bonus wager according to the posted pay table. The dealer then sets the players best five card poker hand, utilizing the five community cards and the players two hole cards. There is a showdown between the player and the dealer with the best high hand winning. If the player wins, the player is paid even money on the flop, turn and river bets with the ante wager being paid even money on a straight or higher. The ante wager is a push on a winning hand lower than a straight. If the dealer’s hand is higher, the dealer takes all of the player’s wagers. The dealer then collects the player’s two cards and places them in the discard rack and moves on to the next player. 
(14)	Winning bonus wagers shall be paid according to a payment schedule prominently displayed on the table. Either of the following payment schedules may be used.
(15)	Progressive Winners: 
(a)	The percentage pays are paid from the progressive jackpot shown on the progressive meter.  
(b)	Other hands are paid from the tray; they do not come off the meter.
(c)	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands.  
(d) 	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Texas Hold’Em Bonus Progressive, the terms shall apply to Texas Hold’Em Bonus Progressive only. A retail licensee may not discontinue offering a Texas Hold’Em Bonus Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e) 	If one of the PMG (“Nexus”) pay schedules, listed below, are used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot.
(f) 	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor.
(g) 	Once the casino verifies the progressive win, house procedures are then followed for paying the prize.  
(h)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets. 
Envy Bonus:  
(i) 	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay.  
(j)  	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player.
(16)	If a player’s card goes off the table, that player’s hand is considered dead. The player will retain all wagers and the dealer will place the player’s cards in the discard rack. 
(17) 	If a dealer exposes any of the dealer’s cards this will be considered a misdeal for the entire table. All player’s wagers will be retained. 
(18) 	If the player or a dealer exposes any of the player’s cards, the dealer will turn over the exposed card and the hand will continue. 
(19)	If the dealer deals out an incorrect number of cards for the flop, the dealer will muck the flop cards and shuffle them along with the burn card and the remainder of the deck. The dealer will cut the cards, burn the top cards and flop three cards face up. The same procedure will apply to any mistakes during the turn and river; however, all cards placed prior to the mistake will remain in play. Folded cards will not be included in the shuffle. 
(20) 	If the dealer forgets to burn a card at any time the hand will remain in play and each player will have the option to continue the hand or fold. The players that fold will retain all wagers and the cards will be placed in the discard rack. 
(21) 	If the turn and/or the river cards are exposed prematurely prior to the player having a chance to act on the hand, the player will be given a chance to either check or place a wager.
(22) 	In all instances, the dealer will notify the floor supervisor prior to correcting any mistakes.
(23) 	The retail licensee may offer the game using the following pay schedules. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:  

Schedule I 	
A-A (Player’s hand) & A-A (Dealer hand) 	1,000 to 1 	
A-A (Player’s hand only) 	30 to 1 	
A-K (Suited) 	25 to 1 	
A-Q or A-J (Suited) 	20 to 1 	
A-K (Unsuited) 	15 to 1 	

Schedule II	
A-A 	30 to 1 	
A-K (Suited) 	25 to 1 	
A-Q or AJ (Suited) 	20 to 1	
A-K (Unsuited) 	15 to 1	
K-K or Q-Q or J-J (High Pairs) 	10 to 1 	
A-Q or A-J (Unsuited)	5 to 1	
10-10 through 2-2 (Low Pairs)	3 to 1	

	THBP-1	THBP-2	THBP-3	THBP-4	
	$1 Pays	$1 Pays	$1 Pays	$1 Pays	
Royal Flush	100% from Meter	100% from Meter	100% from Meter	100% from Meter	
Straight Flush	10% from Meter	10% from Meter	10% from Meter	10% from Meter	
Four of a kind	500 from Meter	500 from Meter	500 from Meter	500 from Meter	
Full House	100 from Meter	100 from Meter	100 from Meter	100 from Meter	
Flush	50 from Meter	50 from Meter	50 from Meter	50 from Meter	
Straight			10 from Meter	10 from Meter	

	THBP-5	THBP-6	THBP-7	
	$1 Pays	$5 Pays	$5 Pays	
Royal Flush	100% from Meter	100% from Meter	100% from Meter	
Straight Flush	10% from Meter	10% from Meter	$25,000 from Meter	
Four of a kind	500 from Meter	$2,500 from Meter	$2,500 from Meter	
Full House	100 from Meter	$500 from Meter	$500 from Meter	
Flush	50 from Meter	$250 from Meter	$250 from Meter	
Straight	10 Not from Meter			

	THBP-8	
	$1 Pays	
Royal After 5	100% (from meter)	
Royal After 6	25% (from meter)	
Royal After 7	5% (from meter	
Community Royal	$3000 (not from meter)	
Straight Flush	$250 (not from meter)	
4 of a Kind	$100 (not from meter)	
Full House	$10 (not from meter)	

	THBP-09	THBP-10	
	$1 Pays	Envy	$5 Pays	Envy	
Royal Flush	100% (from meter)	$1,000	100% (from meter)	$5,000	
Straight Flush	10% (from meter)	$300	10% (from meter)	$1,500	
Four of a Kind	$300 (not from meter		$300 (not from meter		
Full House	$50 (not from meter)		$50 (not from meter)		
Flush	$40 (not from meter)		$40 (not from meter)		
Straight	$30 (not from meter)		$30 (not from meter)		
Three of a Kind	$9 (not from meter)		$9 (not from meter)		
47.1-1017.44 The play -- Crazy 4 Poker. Eff 03/17/2011 
Crazy 4 Poker is copyrighted, patent pending poker variation game, the rights to which on July 1, 2010 were owned by Shuffle Master Gaming of Las Vegas, Nevada and which may be transferred or assigned. Crazy 4 Poker must be played according to the following rules. 
(1) 	Crazy 4 Poker may be played only on tables displaying the Crazy 4 Poker layout. A single deck of cards will be used. Each player may play only one hand following each shuffle of the deck. The rank of hands in Crazy 4 Poker, from highest to lowest, is: four of a kind, straight flush, three of a kind, flush, straight, two pair, pair, and high card. 
(2) 	Each player will make initial bets in the amount specified at the table by the retail licensee, and will place the bets in the “ante” and the “super bonus” with an optional “queens up” bet in the wagering areas in front of the player’s position. They may also place an optional progressive wager as long as the ante and super bonus wagers are in place. The super bonus and queens up bets are placed to play for hand value only; the ante bet is placed to play against the dealer. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray. The dealer then follows house procedures for dealing the regular game. 
(3) 	Any dealer tip delivered as a wager may be placed on either the “ante” or “super bonus” or “queens up” side bet hands or all, provided that the player has placed a personal wager on the same hands. If a player continues play with any subsequent wager(s), the dealer’s tip on the “ante” or “super bonus” may remain in play whether or not the player adds a subsequent and corresponding wager(s) for the dealer. 
(4)	Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals five cards to each player and to the dealer, either face downward and one at a time in rotation among the players and the dealer, or in a five card group dispensed by a mechanical shuffling device. The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last. 
(5) 	An incorrect number of cards dealt to a player constitutes a misdeal to that player only. The player receiving the misdealt cards retains the player’s ante, super bonus, and any wager. An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players retain their ante, super bonus, and any wagers. Any number of exposed cards does not constitute a misdeal. If the dealer exposes a card, the dealer will turn the card over and continue dealing. 
(6) 	Wagers are collected or paid in this order: play, ante, queens up (if applicable), super bonus and progressive (if applicable). 
(7) 	For the dealer’s hand to qualify to play against the players’ hands, the dealer’s hand must have a King-high or better. If the dealer’s hand does not quality to play, all play bets are won by the players and paid at a rate of 1 to 1. If the dealer’s hand does not qualify to play, all ante bets are pushes. 
(8) 	After the first two cards have been dealt to the players and dealer, a player who has placed an “ante” and “blind” wager has the option to check or place an additional wager in an amount 3X or 4X their ante, not exceeding $100, in the “play” wagering area in front of the player’s position.
(9)	After all players have acted, the dealer places three “community” cards face-up on the layout. A player who has placed an “ante” and “blind” wager has the option to check or place an additional wager in an amount equal to 2x their ante, not exceeding $100, in the “play” wagering area in front of the player’s position.
(10) 	After all players have acted; the dealer exposes the dealer’s cards and creates the best possible four card poker hand, ranking the cards from the dealer’s left to the right and allowing the players to see the hand. The dealer will bring the player’s hand into the “work area” between the dealer’s hand and the queens up wager and reveal the player’s cards. 
(a)	If the dealer does not have a qualifying hand, the play bets pay even money, all play bets are paid, and the ante bets require no action. 
(b)	If the dealer has a qualifying hand, the play and ante wagers are paid or taken; and the queens up and super bonus wagers are paid or taken. 
(c) 	SUPER BONUS—The SUPER BONUS wins when the player gets a straight or better. However, failure to get at least a straight does not result in an automatic loss of the SUPER BONUS. 
(i)	Wins: When the player has a straight or better 
(ii)	Loses: When the player has less than a straight and loses to the dealer’s qualifying hand 
(iii)	Pushes: When the player has less than a straight and beats the dealer’s qualifying hand or when the player has less than a straight and the dealer doesn’t qualify. 
(11) 	If after ranking the cards, the dealer finds that the dealer’s hand is a tie, a tie hand is a push on the play and the ante; however, the super bonus and queens up wagers are always paid if applicable. 
(12) 	If a player beats the dealer’s qualifying hand, the player wins the player’s ante and play bets, both of which are paid at a rate of 1 to 1. If the dealer’s hand has a higher poker rank than the player’s hand, the player loses both the player’s ante and play bets. Tied hands are pushes. 
(13) 	Optional QUEENS UP side bet - While the ANTE and SUPER BONUS wagers are mandatory, the QUEENS UP bet is optional. However, players may make the QUEENS UP wager for any amount within the posted table limits. Players may bet more on the QUEENS UP bet than they bet on the ANTE and SUPER BONUS. 
	The QUEENS UP side bet wins when the player receives a pair of Queens or better. Odds are printed on layout. The bet loses when the player fails to get at least a pair of Queens 
(14) 	Progressive Winners: 
(a) 	The percentage pays are paid from the progressive jackpot shown on the progressive meter. 
(b) 	Other hands are paid from the tray; they do not come off the meter. 
(c) 	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d) 	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Crazy 4 Poker Progressive, the terms shall apply to Crazy 4 Poker Progressive only. A retail licensee may not discontinue offering a Crazy 4 Poker Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e) 	If one of the PMG (“Nexus”) pay schedules, listed below, are used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot.
(f) 	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 
(g) 	An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets. 
Envy Bonus: 
(h) 	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. 
(i)	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player. 
(j) 	The dealer pays any Envy Bonuses at the end of the round. In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts. 
(15) 	In the In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same round, the dealer will first pay the player farthest on his right and then move counter-clockwise to pay other players. 
(16) 	The retail licensee may offer the game using any one of the following four pairs of pay schedules. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

	Pay Schedule 09	Pay Schedule 10	
Player Hands 	Super Bonus 	Queens Up 	Super Bonus 	Queens Up 	
4 Aces 	200 to 1 		200 to 1		
4 of a Kind 	30 to 1 	50 to 1 	30 to 1 	50 to 1 	
Straight Flush 	15 to 1 	30 to 1 	15 to 1 	40 to 1 	
3 of a Kind 	2 to 1 	9 to 1 	2 to 1 	8 to 1 	
Flush 	3 to 2 	4 to 1 	3 to 2 	4 to 1 	
Straight 	1 to 1 	3 to 1 	1 to 1 	3 to 1 	
2 Pair		2 to 1 		2 to 1 	
Queens or Better		1 to 1		1 to 1	

	Pay Schedule 11	Pay Schedule 12	
Player Hands 	Super Bonus 	Queens Up 	Super Bonus 	Queens Up 	
4 Aces	200 to 1		200 to 1		
4 of a Kind 	30 to 1 	50 to 1 	30 to 1 	50 to 1 	
Straight Flush 	15 to 1 	30 to 1 	15 to 1 	40 to 1 	
3 of a Kind 	2 to 1 	8 to 1 	2 to 1 	7 to 1 	
Flush 	3 to 2 	4 to 1 	3 to 2 	4 to 1 	
Straight 	1 to 1 	3 to 1 	1 to 1 	3 to 1 	
2 Pair		2 to 1 		2 to 1 	
Queens or Better		1 to 1 		1 to 1 	

	Progressive Pay Schedule 1	Progressive Pay Schedule 2	
Player Hands 	Payout 	Envy 	Payout 	Envy 	
Four Aces 	100% 	$100 	100% 	$100 	
Four of a Kind 	300 for 1 	$10 	300 for 1 	$25 	
Straight Flush	100 for 1 	$5 	100 for 1 		
Four of a Kind 	300 for 1 	$10 	300 for 1 	$25 	

(17)	The retail licensee may offer either of the below “Nexus” paytables if they wish to connect other Shuffle Master progressive games that also have these pay schedules approved.

	PMG Schedule 1	PMG Schedule 2	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000 	100%	$5,000 	
Straight Flush	10%	$300 	10%	$1,500 	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		50 for 1		
*Original Wager is NOT Returned	

47.1-1017.46 The play -- Mississippi Stud. Eff 03/17/2011 
Mississippi Stud is copyrighted, patent pending poker variation game, the rights to which on July 1, 2010 were owned by Shuffle Master Gaming of Las Vegas, Nevada and which may be transferred or assigned. Mississippi Stud must be played according to the following rules. 
(1) 	Mississippi Stud may be played only on tables displaying the Mississippi Stud layout. A single deck of cards will be used. Each player may play only one hand following each shuffle of the deck. The rank of hands in Mississippi Stud, from highest to lowest, is: royal flush, straight flush, four of a kind, full house, flush, straight, three of a kind, two pair, pair of jacks or better, and pair of 6s to 10s. 
(2)	Each player will make initial bets in the amount specified at the table by the retail licensee, and will place the bet in the “ante” wagering area in front of the player’s position. The player may also place an optional progressive wager as long as the ante wager is in place. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray. The dealer then follows house procedures for dealing the regular game. 
(3) 	Any dealer tip delivered as a wager may be placed on the “ante” hand, provided that the player has placed a personal wager on the same hand. If a player continues play with any subsequent wager, the dealer’s tip on the “ante” may remain in play whether or not the player adds a subsequent and corresponding wager(s) for the dealer. 
(4) 	Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals two cards to each player and three community cards, either face downward and one at a time in rotation among the players and the community area, or in a two card groups for the players and three card group for the community dispensed by a mechanical shuffling device. The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last. If using a mechanical shuffling device the dealer may deal the three community cards first and then two card groups for the players. 
(5) 	An incorrect number of cards dealt to a player constitutes a misdeal to that player only. The player receiving the misdealt cards retains the player’s ante, and any wager. An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players retain their ante, and any wagers. Any number of exposed cards does not constitute a misdeal. If the dealer exposes a card, the dealer will turn the card over and continue dealing. 
(6) 	Wagers are collected or paid in this order: Ante, 3rd Street, 4th Street, 5th Street and progressive (if applicable). 
(7) 	After the first two cards have been dealt to the players and three cards to for the community area, a player who has placed an “ante” wager has the option to fold and surrender their ante wager or place an additional wager in an amount 1X to 3X their ante in the “3rd Street” wagering area in front of the player’s position. Players may make their 4th and 5th Street wager in the blind at this time. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays according to the posted paytable. 
(8) 	After all players have acted; the dealer will reveal the first community card. The players who have not folded have the option to fold and surrender their ante and 3rd Street wagers or place an additional wager in an amount 1X to 3 X their ante in the “4th Street” wagering area in front of the player’s position. Players may make their 5th Street wager in the blind at this time. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays out according to the posted paytable. 
(9)	After all players have acted; the dealer will reveal the second community card. The players who have not folded have the option to fold and surrender their ante, 3rd Street and 4th Street wagers or place an additional wager in an amount 1X to 3X their ante in the “5th Street” wagering area in front of the player’s position. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. If the player who has folded made a progressive wager, then the cards will be placed on the progressive sensor until the end of the game when the dealer pays according to the posted paytable. 
(10) 	After all players have acted; the dealer will reveal the third community card. The dealer then works from left to right revealing the player’s two card starting hand and combines it with the three community cards. The dealer then pays according to the posted paytable. 
(11) 	Progressive Winners: 
(a)	The percentage pays are paid from the progressive jackpot shown on the progressive meter. 
(b)	Other hands are paid from the tray; they do not come off the meter. 
(c) 	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d)	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Mississippi Stud Progressive, the terms shall apply to Mississippi Stud Progressive only. A retail licensee may not discontinue offering a Mississippi Stud Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e) 	If one of the PMG (“Nexus”) pay schedules, listed below, are used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot.
(f) 	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 
(g)	An incorrect number of cards dealt to any player constitutes a dead hand for that player only. The player receiving the misdealt cards retains the player’s ante and any bet. An incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and bets. 
Envy Bonus: 
(h) 	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. 
(i) 	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player. 
(j) 	The dealer pays any Envy Bonuses at the end of the round. In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts. 
(12) 	In the In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same round, the dealer will first pay the player farthest on his right and then move counter-clockwise to pay other players. 
(13)	The retail licensee may offer the game using the following pay schedule. The pay schedule in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

Pay Schedule 01 	
Player Hands 	Payout 	
Royal Flush 	500 to 1 	
Straight Flush 	100 to 1 	
Four of a Kind 	40 to 1 	
Full House 	10 to 1 	
Flush 	6 to 1 	
Straight 	4 to 1 	
Three of a Kind 	3 to 1 	
Two Pair 	2 to 1 	
Pair of Jacks or better 	1 to 1 	
Pair of 6s of 10s 	Push 	

	Progressive Pay Schedule 1	
Player Hands 	Payout 	Envy	
Royal Flush	100%	$1000	
Straight Flush	10%	$300	
4 of a Kind	300 to 1		
Full House	50 to 1		
Flush	40 to 1		
Straight	30 to 1		
3 of a Kind	9 to 1		

(14)	The retail licensee may offer either of the below “Nexus” paytables if they wish to connect other Shuffle Master progressive games that also have these pay schedules approved.

	PMG Schedule 1	PMG Schedule 2	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000 	100%	$5,000 	
Straight Flush	10%	$300 	10%	$1,500 	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		
*Original Wager is NOT Returned	

47.1-1017.47 The play – Ultimate Texas Hold ‘Em. Eff 03/17/2011 
Ultimate Texas Hold ‘Em is copyrighted, patent pending poker variation game, the rights to which on July 1, 2010 were owned by Shuffle Master Gaming of Las Vegas, Nevada and which may be transferred or assigned. Ultimate Texas Hold ‘Em must be played according to the following rules. 
(1)	Ultimate Texas Hold ‘Em may be played only on tables displaying the ultimate Texas Hold ‘Em layout. A single deck of cards will be used. Each player may play only one hand following each shuffle of the deck. The rank of hands in Ultimate Texas Hold ‘Em, from highest to lowest, is: royal flush, straight flush, four of a kind, full house, flush, straight, and three of a kind. 
(2) 	Each player will make initial bets in the amount specified at the table by the retail licensee, and will place the bets in the “ante” and the “blind” with an optional “trips” bet in the wagering areas in front of the player’s position. The player may also place an optional progressive wager as long as the ante and blind wagers are in place. The trips and blind bets are placed to play for hand value only and the blind bet hands must beat the dealer; the ante bet is placed to play against the dealer. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray. The dealer then follows house procedures for dealing the regular game. 
(3) 	Any dealer tip delivered as a wager may be placed on either the “ante”, “blind” or “Trips” hands or all three, provided that the player has placed a personal wager on the same hands. If a player continues play with any subsequent wager(s), the dealer’s tip on the “ante” or “blind” may remain in play whether or not the player adds a subsequent and corresponding wager(s) for the dealer. 
(4) 	Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals two cards to each player and to the dealer, either face downward and one at a time in rotation among the players and the dealer, or in a two card group dispensed by a mechanical shuffling device. The first player to receive a card, or cards, is the player to the left of the dealer; the dealer receives cards last. 
(5) 	An incorrect number of cards dealt to a player constitutes a misdeal to that player only. The player receiving the misdealt cards retains the player’s ante, blind, and any wager. An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players retain their ante, blind, and any wagers. Any number of exposed cards does not constitute a misdeal. If the dealer exposes a card, the dealer will turn the card over and continue dealing. 
(6) 	Wagers are collected or paid in this order: play, ante, trips (if applicable), blind, and progressive (if applicable). 
(7)	For the dealer’s hand to qualify to play against the players’ hands, the dealer’s hand must have a pair or better. 
(8) 	After the first two cards have been dealt to the players and dealer, a player who has placed an “ante” and “blind” wager has the option to check or place an additional wager in an amount 3X or 4X their ante in the “play” wagering area in front of the player’s position. 
(9) 	After all players have acted, the dealer places three “community” cards face-up on the layout. A player who has placed an “ante” and “blind” wager has the option to check or place an additional wager in an amount equal to 2x their ante in the “play” wagering area in front of the player’s position. 
(10) 	After all players have acted the dealer places two additional “community” cards face-up on the layout. A player who has placed an “ante” and “blind” wager and who has not yet placed a “play” wager has the option to fold and forfeit the ante and blind wagers or place an additional wager in an amount equal to their ante in the “play” wagering area in front of the player’s position. The players who do not fold will then place the player’s hand under the wager in the “play” area. After all players who wish to fold have folded, the dealer collects the ante and blind wagers and the cards from each player who folded. If the player has a trips wager, the dealer will tuck the players cards under the trips wager and the wager will be settled according to (12) below. All bets will be collected in the order in which the players fold. As the dealer collects the cards, the cards are spread face down to count them, and then placed in the discard rack. A player may view the folded hands upon request. 
(11) 	After all players have acted, the dealer exposes the dealer’s cards and creates the dealer’s best possible five-card poker hand from the dealer’s two cards and five community cards and announces the dealer’s hand to the players. 
(a) 	If the dealer does not have a qualifying hand, all remaining ante wagers are returned to the players by the dealer. This is done prior to the dealer exposing any player’s cards. All remaining wagers are resolved according to (b) below. If the dealer qualifies with at least a pair, all player wagers receive action. 
(b) 	The dealer, working from right to left, combines each player’s two cards with the five community cards to make the player’s best five-card poker hand. When the player’s hand beats the dealer’s hand, the ante (if the dealer qualified), play wagers are paid even money. The blind wagers are a push unless paid according to a pay table for all straights or better. When the dealer’s hand and player’s hand tie, the ante (if the dealer qualified), play, and blind wagers are pushes. When the dealer’s hand beats the player’s hand, the ante (if the dealer qualified), play, and blind wagers are taken. 
(12) 	The trips wager is always paid for the following hands, even if the player folds, as the trips wager does not play against the dealer: three of a kind, straight, flush, full house, four of a kind, straight flush, royal flush. 
(13) 	Progressive Winners: 
(a) 	The percentage pays are paid from the progressive jackpot shown on the progressive meter. 
(b) 	Other hands are paid from the tray; they do not come off the meter. 
(c) 	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d) 	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Ultimate Texas Hold ‘Em Progressive, the terms shall apply to Ultimate Texas Hold ‘Em Progressive only. A retail licensee may not discontinue offering an Ultimate Texas Hold ‘Em Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e) 	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor. If one of the PMG (“Nexus”) pay schedules, listed below, are used on this game, other progressive table themes that have the same pay schedules approved can be connected to the same jackpot.
(f) 	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 

	(g) 	An incorrect number of cards dealt to any player constitutes a dead hand for that player 	only. The player receiving the misdealt cards retains the player’s ante and any bet. An 	incorrect number of cards dealt to the dealer constitutes a misdeal to the table and the 	players may play their hands for the purpose of the progressive jackpot only. If there are 	no progressive jackpot hands, all hands at the table are dead and the players retain their 	antes and bets. 

(14) 	The retail licensee may offer the game using any one of the following four pairs of pay schedules. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table:

Pay Schedule 1	
Player Hand 	Trip Bonus 	Blind 	
Royal flush 	50 to 1 	500 to 1 	
Straight flush 	40 to 1 	50 to 1 	
Four of a kind 	30 to 1 	10 to 1 	
Full house 	9 to 1 	3 to 1 	
Flush 	7 to 1 	3 to 2 	
Straight 	4 to 1 	1 to 1 	
Three of a kind	3 to 1		

Pay Schedule 2	
Player Hand 	Trip Bonus 	Blind 	
Royal flush 	50 to 1 	500 to 1 	
Straight flush 	40 to 1 	50 to 1 	
Four of a kind 	30 to 1 	10 to 1 	
Full house 	8 to 1 	3 to 1 	
Flush 	7 to 1 	3 to 2 	
Straight 	5 to 1 	1 to 1 	
Three of a kind	3 to 1		

Pay Schedule 3	
Player Hand 	Trip Bonus 	Blind 	
Royal flush 	50 to 1 	500 to 1 	
Straight flush 	40 to 1 	50 to 1 	
Four of a kind 	30 to 1 	10 to 1 	
Full house 	8 to 1 	3 to 1 	
Flush 	7 to 1 	3 to 2 	
Straight 	4 to 1 	1 to 1 	
Three of a kind	3 to 1		

Pay Schedule 4	
Player Hand 	Trip Bonus 	Blind 	
Royal flush 	50 to 1 	500 to 1 	
Straight flush 	40 to 1 	50 to 1 	
Four of a kind 	20 to 1 	10 to 1 	
Full house 	7 to 1 	3 to 1 	
Flush 	6 to 1 	3 to 2 	
Straight 	5 to 1 	1 to 1 	
Three of a kind	3 to 1		

Progressive Pay Schedule 1	
Player Hand	Pays	
Royal flush-First 5 Cards	100%	
Royal flush-First 7 cards	5%	
Community royal flush	3000 for 1	
Straight flush	250 for 1	
4 of a kind	100 for 1	
Full house	10 for 1	

	(15)	The retail licensee may offer either of the below “Nexus” paytables if they wish to connect other 	Shuffle Master progressive games that also have these pay schedules approved.

	PMG Schedule 1	PMG Schedule 2	
Hand	Pays*	Envy**	Pays*	Envy**	
Royal Flush	100%	$1,000	100%	$5,000	
Straight Flush	10%	$300	10%	$1,500	
4 of a Kind	300 for 1		300 for 1		
Full House	50 for 1		50 for 1		
Flush	40 for 1		40 for 1		
Straight	30 for 1		30 for 1		
3 of a Kind	9 for 1		9 for 1		
*Original Wager is NOT Returned	

47.1-1017.49 The play – Emperor’s Challenge

Emperor's Challenge is the copyrighted, trademarked and patent pending poker variation game, the rights to which are owned by Galaxy Gaming, Inc., of Las Vegas, Nevada and which may be transferred or assigned. Emperor's Challenge must be played according to the following rules:

(1)	The Game is played at a blackjack-style table with a maximum of six player positions on a custom game layout. The Game uses one standard deck of fifty-two cards plus one joker for a total of fifty-three cards. The joker may be used to complete straights, flushes or play as an ace. When used in flushes, the joker is considered the highest possible card for the situation. When used alone, the joker becomes an ace. The Game may be hand dealt directly from the dealer or from a shuffler/dispenser device.
(2)	Dealer limit applies to all wagers between players and dealer. If the house determines, a 5% commission will be collected on all winning primary bets.
(3)	The shuffle is determined by the dealer, however, a shuffling machine is recommended for speed of play.

(4)	Players place their primary wager in the designated primary bet area on the layout. This wager is required and must be within the minimum and maximum limits posted at the table, not to exceed $100.

(5)	At  their  option, players may also place an additional wager(s) on the "Emperor's Treasure" and/or "Pai Gow Insurance" proposition bet(s), provided that they are within the minimum and maximum limits posted at the table.

(6)	In the event  a player's  "Emperor's  Treasure"  wager  matches  or exceeds  a predetermined amount,  (e.g. five dollars), a specially marked button which designates  "Envy Bonus" on both  sides  is  placed  next  to  the player's  proposition wager. This allows the player to receive additional payoffs according to the paytable located on the game table surface.

(7)	A player may optionally place a wager for the benefit of the dealer. That wager is placed immediately in front of (the dealer's side) the primary wager, the proposition wager(s), or both.

(8)	After all players have placed their wager(s) and the corresponding actions by the dealer have been made, the dealer begins play by determining which playing position, including the dealer's, will receive cards first. (See "Determining the Starting Position".)

(9)	Each player is dealt seven cards face down.
	(a)	The player will make two hands (one 2 card hand and one 5 card hand) from the seven cards.
	(b)	The 5 card hand must have a higher poker ranking than the 2 card hand.
	(c)	Any player’s hand that is set incorrectly is an automatic loser and the pit supervisor must be notified. 
(10)	The object of the primary bet is:
	(a)	Player winning both front (low) and back (high) hand is a winner.
	(b)	Player winning either front (low) or back (high) hand is a push.
	(c)	Player losing both front (low) and back (high) hands is a loser.
	(d)	The dealer will win all ties consisting of identically ranking hands.
(11)	The dealer may never foul his/her hand. If they do, the hand must be reset under the dealer rule.
(12)	Once the dealer has exposed his/her cards, the players cannot touch their cards.
(13)	Players are not allowed to show their hands or talk to other players about their hands before all cards are exposed.
(14)	Players are responsible for arranging their own hands.
(15)	Dealer assisted hands will be set the "house way" only.
(16)	The dealer hand will win all absolute ties.
(17)	If a player placed the optional Emperor's Treasure proposition bet, the hand qualifies for a bonus payoff if any combination of the seven cards in their two original sets obtains one of the hand rankings depicted on the paytable posted at the table. The following example is representative of a typical Emperor's Treasure paytable:

Hand Ranking	Pays to 1
8,000	
Seven Card Straight Flush without Joker		
Royal Flush + Ace / King Suited	2,000	
Seven Card Straight Flush with Joker	1,000	
Five Aces	400	
Royal Flush	150	
Straight Flush	50	
Four-of-a-Kind	25	
Full Dealer	5	
Flush	4	
Three-of-a-Kind	3	
Straight	2	

(18)	If a player's Emperor's Treasure wager equals or exceeds a predetermined minimum, (e.g. five dollars), the wager qualifies for the Envy Bonus paytable. Any player who wagers $5 or more on the Emperor's Treasure proposition bet qualifies for the Envy Bonus. Envy Bonuses start at 4-of-a-kind and are awarded to all the players except the player who has the qualifying bonus hand. The following example is representative of a typical Envy Bonus paytable:
	
Hand Ranking	Pays $	
Seven Card Straight Flush without Joker	$5,000	
Royal Flush + Ace / King Suited	$1,000	
Seven Card Straight Flush with Joker	$500	
Five Aces	$250	
Royal Flush	$50	
Straight Flush	$20	
Four-of-a-Kind	$5	
	
	The joker may be used as an ace to complete the royal flush only. The ace/king suited combination must include a natural ace.
	Actual pay-tables are included in Appendix "A".
(19)	If a player placed the optional Pai Gow Insurance proposition bet, the hand qualifies for a bonus payoff if the total of the seven cards in their two original sets obtains one of the hand rankings  depicted on the paytable posted at the table. Additionally, players may choose to make a Pai Gow Insurance bet wagering that the dealer’s hand will achieve a hand ranking depicted on the Pai Gow Insurance paytable. Players may only wager that either their hand, or the dealer’s hand will achieve a hand ranking depicted on the Pai Gow Insurance paytable; not both. To indicate which hand the player is wagering on, a lammer button will be placed adjacent to the Pai Gow Insurance wager with the words “player”, or “dealer”. The following example is representative of a typical Pai Gow Insurance paytable:

Hand Ranking	Pays to 1	
Nine-High Pai Gow	100	
Ten-High Pai Gow	50	
Jack-High Pai Gow	25	
Queen-High Pai Gow	10	
King-High Pai Gow	5
1	
Ace-High Pai Gow		

In qualifying for Pai Gow Insurance, the ace is always considered high and the joker always is considered an ace. If  a player  has  the  joker  and  it fulfills  a straight  or  flush,  the  Pai  Gow Insurance bet is a loser. Pai Gow Insurance qualifying hands cannot contain a pair or better. If the joker cannot fulfill a straight or a flush, it must be used as an ace just like in the primary game.
	Actual paytables are included in Appendix "A".
	If not used to complete a straight or a flush, the joker must always be considered an ace in determining the Pai Gow Insurance outcome.

(20)	If using dice: To determine where the first hand is to be placed, shake the dice three times and place in the center of the table. Open the lid for players to view dice.
	(a)	Dealer/dealer is always Position 1, 8 and 15.
	(b)	Counting clockwise, the positions increment by 1 and continue clockwise until the number 	18 is reached.
	(c)	Once hands are dealt, the cover is put back on dice and moved to the side of the chip 	tray, out of play.
(21)	If using a random number generator: The dealer will count, clockwise, the number on the L.E.D. starting with the dealer/dealer. The player in the last number counted will receive the 1st hand.
Example: L.E.D shows four (4) - 4th position gets 1st hand.

(22)	There will always be seven hands dealt no matter the number of players. Once all hands are dealt, the dealer will spread the remaining 4 cards showing that there has not been a misdeal and place them in the discard rack. Then, the dead hands will be picked up and placed in the discard rack.
(23)	If there is a misdeal, all cards are picked up and a new hand is dealt.
(24)	All players will set their hands and place their cards on the table face down.
(25)	After all players have configured their hands, the dealer exposes the dealer’s hand and determines which five cards to play in their high hand and which two cards to play in their low hand, according to a predetermined "dealer-way" strategy. (See "House Way of Setting Hands")
(26)	Beginning with the player to the dealer's immediate right, the dealer compares each player's two-card set to the dealer's two-card set and each player's five-card set to the dealer's five- card set. In the event the player's and the dealer's corresponding card sets are of the same ranking, (a "copy"), the dealer's card set wins.
(27)	A player wins the primary wager if both their two-card set and their five-card set are greater than the dealer's corresponding two-card set and five-card set. A player loses the primary wager if both their two-card set and their five-card set is lower than or equal to the dealer's corresponding two-card set and five-card set. If neither the player nor the banker can provide a hand with two winning sets, the result is a tie and the player's wager results in a push.
(28)	If a player placed a wager on the optional Emperor's Treasure proposition bet, the dealer determines if the player's hand qualifies for one of the winning combinations posted on the paytable. If it does, the dealer pays the player accordingly. If not, the dealer collects the player's proposition wager.
(29)	Push hands will be verbally acknowledged as well as indicated by patting the table.
	(a)	Cards will then be placed in the discard rack.
(30)	If either of the following conditions occurs, or any time the red light indicating a misdeal comes on (if using a shuffler), a pit supervisor must be notified immediately.
	(a)	If any player is dealt more or less than seven cards, the hand is declared dead.
	(b)	If the dealer has more or less than seven cards, the entire hand is declared dead.
(31)	All primary wager bets must be in $5.00 increments.
(32)	The dealer will deal seven hands containing seven cards, distributing cards clockwise.
	(a)	There are always seven hands dealt regardless of the number of players.
	(b)	The remaining four cards will be verified visibly to all players and placed in the discard 	rack.
	(c)	If the remaining cards do not total four, an error has been made in the stacking 	procedure.
	(d)	The dealer must notify the pit supervisor before reshuffling.
(33)	Cards can only be handled by one player and must stay within the radius of the table at all times.
(34)	Only one hand per player is allowable unless authorized by the Pit Manager. When two or more hands are permitted for one player, the additional hands must be set by the dealer the house way.
(35)	House way of setting cards
	(a)	No pair
		Highest card in the highest hand (in back), next two highest cards in the low hand (in 	front).
	(b)	One pair
		Pair in the high hand (in back), next two highest cards in the low hand (in front).
	(c)	Two pair
		Use the following groups to determine how to play a two pair:
		2 through 6: 	Low pairs
		7 through 10:	Medium pairs
		J through K: 	High pairs
		Low/Low: 	Split unless holding a king or better, and then play two pair in the back.
		Low/Med: 	Split unless holding a king or better, and then play two pair in the back.
		Low/High: 	Split unless holding an ace, and then play two pair in the back.
		Med/Med: 	Split unless holding an ace, and then play two pair in the back.
		Med/High: 	Always split.
		High/High: 	Always split.
		Pair of aces and any other pair always split.
	(d)	Three pair
		Always play the highest pair in the low hand (in front).
	(e)	Three-of-a-kind
	Always play three of a kind in back unless they are aces, and then play a pair of aces in back and one ace in front.
	(f)	Three-of-a-kind (twice)
		Always play highest pair in front.
	(g)	All straights, flushes, straight flushes, and royal flush
		(i)	With no pair: When choosing whether to play a straight, flush or straight flush, play the category which will allow the highest two cards.
(ii)	With 6th or 7th card: Play the lower straight or flush in the back to place the highest cards in front.
		(iii)	With One Pair: Play the pair in the low hand (in front) in the straight, flush or straight flush.
			Flush can be preserved in the high hand (in back).
		(iv)	With two pair: Use the two pair rule.
		(v)	With three pair: Use the three pair rule.
		(vi)	With three-of-a-kind: Play pair in front.
		(vii)	With Full House: Use full house rule.
	(h)	Full House
		Always split unless the pair is twos and you have an ace and a king to play in the front.
	(i)	Full house w/3-of-a-kind and two
		Pairs - play the highest pair in front.
	(j)	Full house w/3-of-a-kind twice
		Always play the highest pair in front.
	(k)	Four-of-a-kind
		Play according to the rank of the four-of-a-kind:
		(i)	2 through 6: Always keep together.
		(ii)	7 through 10: Split unless a king or better can be played in front. 
		(iii) 	J through K: Split unless an ace can be played in front.
		(iv)	Aces: Always split.
	(l)	Four-of-a-kind and pair
		Play pair in front.
	(m)	Four-of-a-kind and three-of-a-kind
		Play pair in front from the three-of-a-kind.
	(n)	Five aces
		Split aces and play three aces in back and two aces in front unless you have a pair of 	kings, then play five aces in back and kings in front.
	(o)	Joker (reminder)
		The joker may be used to complete straights, flushes, or can play as an ace. When used 	in flushes, the joker is considered the highest card for the situation. When used alone, the 	joker becomes an ace.
		Note: Ace, 2, 3, 4, 5 is the second highest straight.

(36) 	Setting Hands

	(a)	Players will rank their cards and set the low hand (2 cards) in the front and the high hand 	(5 cards) at the back as indicated on the layout.

	(b)	The dealer will always arrange and set the dealer hand AFTER all players' hands have 	been set.

		(i)	The dealer hand will be placed in front of the bankroll tray before exposing 			players’ hands.

		(ii)	The dealer will always play the "house way".

		(iii)	After the dealer hand is exposed, players are not allowed to touch their cards.

	(c) 	If a customer requests assistance from the dealer to set his/her hand, the "house 			way" will be recommended, but the dealer takes no responsibility on any winning 			or losing hands.

		(i)	The dealer can only help set a player’s hand after all other player’s hands are 			set.

(37)	Taking & paying
	(a)	After the dealer sets the dealer hand, he/she will turn over and spread the players' cards 	in a counterclockwise rotation beginning with the position farthest to the dealer's right.
	(b)	Beginning with the player on the dealer's immediate right and continuing in a counter-	clockwise  rotation,  the  dealer  shall  determine  whether  each  player's  hand  is  a  	loser, winner or a tie and will correspondingly  take, pay or push each player's wager. 	Winning primary wagers are paid one-to-one odds, also referred to as "even money." The 	Emperor's Treasure and/or Pai Gow Insurance wagers are paid according to the odds 	posted on the paytable.
	(c)	If the player's primary wager is a loser, the dealer removes the player's wager and then 	acts on the Emperor's Treasure bet and/or the Pai Gow Insurance bet, taking the losing 	bet first, and then paying the winning bet, if applicable. The dealer then removes the 	player's cards and places them in the discard rack.
	(d)	If the player's  hand  is a  winner, the dealer takes no action on the player's wager  	and leaves the player's cards on the table surface. The dealer then acts on the	Emperor's Treasure bet and/or the Pai Gow Insurance bet, taking the losing bet first, then 	paying the winning bet, if applicable.
	(e)	If the player's hand is a push, the dealer taps his/her fist on the table surface signifying a 	push, and then acts on the Emperor's  Treasure bet and/or the Pai Gow Insurance bet, 	taking the losing bet first, and then paying the winning bet, if applicable. The dealer then 	removes the player's cards and places them in the discard rack, leaves the player's 	wager and removes the player's cards.
	(f)	After all hands have been acted upon, the dealer then pays all winning primary wagers, 	takes 5% commission (if applicable) and concurrently removes each player's cards.

(38)	House Commissions

	(a)	If the house decides to collect a commission, all primary wager winning bets will be 	charged a 5% commission and will be collected immediately.

Appendix A

Pay Table	A	B	C	D	E	F	G	
Envy Bonus	$ Pay	$ Pay	$ Pay	$ Pay	$ Pay	$ Pay	$ Pay	
7-card Straight Flush	1000	5000	3000	1000	2500	2500	5000	
Royal Flush with AK Suited	250	1000	1000	750	500	500	1000	
7-card Straight Flush with Joker	100	500	500	250	250	250	500	
5 Aces	50	250	250	100	150	150	250	
Royal Flush	25	50	50	50	55	55	50	
Straight Flush	10	20	20	20	25	25	220	
4 of a Kind	5	5	5	5	6	6	5	
Additional Bet	Pay	Pay	Pay	Pay	Pay	Pay	Pay	
7- card Straight Flush	5000	8000	5000	2500	5000	5000	5000	
Royal Flush with AK Suited	1000	2000	2000	1000	2000	1000	2000	
7-card Straight Flush with Joker	750	1000	1000	750	2000	500	1000	
5 Aces	250	400	400	250	400	300	400	
Royal Flush	100	150	150	125	150	110	150	
Straight Flush	50	50	50	50	50	45	50	
4 of a Kind	20	25	25	25	25	25	25	
Full House	5	5	5	5	5	5	5	
Flush	4	4	4	4	4	4	4	
3 of a Kind	3	3	3	3	3	3	3	
Straight	2	2	2	2	2	2	2	
3 Pair	Push	-1	-1	-1	-1	-1	-1	

	A “royal flush with AK suited” must include a natural or wild royal flush and a suited ace-king with 	no joker. An example would be:
	
	Joker-K(hearts)Q(hearts)J(hearts)10(hearts)-A(spades)K(spades).
	
	Pai Gow Insurance Pay Tables

Hand Type	J	K	L	M	N	
9-high	400	250	100	100	100	
T-high	40	75	50	25	25	
J-high	20	25	25	15	15	
Q-high	5	5	10	6	7	
K-high	3	3	5	5	5	
A-high	2	2	1	3	3	

47.1-1017.50 The Play – Fortune Pai Gow Poker
Fortune Pai Gow Poker is the patented and trademarked poker variation game, the rights to which are owned by Shuffle Master, Inc. of Las Vegas, NV. Fortune Pai Gow Poker must be played according to the following rules: 
(1)	Fortune Pai Gow Poker may be played only on tables displaying the Fortune Pai Gow Poker layout. A single deck of cards plus one joker will be used. Each player may play only one high and low hand following each shuffle of the deck. The rank of hands from highest to lowest,  in Fortune Pai Gow Poker: seven card straight flush, royal flush + royal match, seven card straight flush with joker, five aces, royal flush, straight flush, four of a kind, full house, flush, three of a kind, straight and pair.
(a)	At the discretion of the retail licensee, the joker is considered fully wild or semi wild. If fully wild, the joker is used as any card the player deems fit. If semi wild, the joker is used to complete a straight flush, straight, and flush; or substitutes for an ace. 
(2) 	Each player will make an initial bet in the amount specified at the table by the retail licensee, and will place the bet in the “ante” wagering area in front of the player’s position. They may also place an optional “Fortune Bonus”, “Pai Gow’d” and progressive wagers as long as the ante wager is in place. If the Fortune Bonus wager is at least $5, the dealer will place an “envy” button next to the wager. The ante bet is placed to play against the dealer; the Fortune Bonus and Pai Gow’d bets are placed to play for hand value only. Once all players place their bets, the dealer will press “coin in” on the keypad to indicate a progressive wager. The dealer will then remove all progressive bets from the table and place them in the tray.  
(3)        Any dealer tip delivered as a wager may be placed on the “ante”, “Fortune Bonus” and “Pai Gow’d” location.
(4)	The dealer will determine who receives the first hand by either using dice or a random number generator. When the table is using dice, the dealer will shake the dice cup and release the dice in front of the tray. The total of the dice or the number displayed on the random number generator determines which position gets the first hand. The dealer will count counter-clockwise counting the bank as one. The dealer will announce the outcome of the dice total while the cup remains visible on the layout.  
 (5)    	Immediately prior to the commencement of play and after each round of play has been completed, the dealer shall shuffle the cards. Following shuffle and cut, the dealer deals seven cards to each player position and to the dealer, either face downward and one at a time in rotation among the players and the dealer, or in seven card groups dispensed by a mechanical shuffling device. At the end of this process there should be four discards spread facedown, verifying that the cards have been distributed properly. The dealer will collect and discard any remaining dead hands.  
(6)         An incorrect number of discards spread facedown will result in a misdeal. Re-deal with next deck and take a new random number. An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players retain their ante and any other wagers. 
(7)        Wagers are collected or paid in this order: Pai Gow’d (if applicable), Fortune Bonus (if applicable), Envy Bonus (if applicable), ante, and progressive (if applicable). 
(8) 	The dealer may collect up to a 5% commission on all winning bets. The dealer, in front of the chip rack, must prove all commissions. Commission will not be collected on wagers bet for the dealer.  
(9) 	After all players have created their two and five card poker hands, the dealer exposes the dealer’s cards and creates the best possible two and five card poker hands, ranking the cards from the dealer’s left to the right and allowing the players to see the hand.  
(a)	The player wins if both front and back hands are higher than the dealer’s; the ante bet is paid 1 to 1.
(b)	The player loses their ante bet if they lose both the front and back hands; the ante bet is taken.  
(c)	If the player wins one hand and loses the other, the ante bet pushes; the ante bets require no action.    
(d)	If either hand ranks exactly the same as the dealer’s hand, this is a tie and the dealer wins all tie hands; the ante bet is taken.
(10) 	Optional Fortune Bonus additional bet - While the ante wager is mandatory, the Fortune Bonus bet is optional. Players may make the Fortune Bonus wager for any amount within the posted table limits and players may bet more on the Fortune Bonus bet than they bet on the ante.  
(a)	If the player’s hand qualified for payouts, the dealer pays according to the posted pay schedule. The dealer leaves the “Envy” button, if applicable, next to the player’s original wager and payouts. He will not pick up envy buttons until he reconciles all wagers. 
(b)	If the player’s hand does not qualify for payouts, the dealer takes the fortune wager. The dealer leaves the “Envy” button, if applicable, next to the player’s original wager and payouts. He will not pick up envy buttons until he reconciles all wagers.
(11)	Optional Pai Gow’d additional bet - While the ante wager is mandatory, the Pai Gow’d bet is optional. Players may make the Pai Gow’d wager for any amount within the posted table limits and players may bet more on the Pai Gow’d bet than they bet on the ante.  
(a)	If the dealer’s five-card hand is less than a pair, the Pai Gow’d wager pays according to the posted pay schedule.  
(b)	If the dealer’s five-card hand is a pair or better, the Pai Gow’d wager is taken.

(12) 	Optional Envy Bonus – Players qualify for the Envy Bonus payout if they bet as least $5 on the 	optional Fortune Bonus additional bet. Players win the Envy Bonus when someone else at the 	table receives a four of a kind or higher. Once all wagers are reconciled:
(a)	If any player at the table received a four of a kind or higher, any player that qualified for the Envy Bonus will be paid according to the posted pay schedule. All qualifying players will be paid and the envy buttons will be collected.  
(b)	If any player at the table does not receive a four of a kind or higher. all envy buttons will be collected.  
(c)	In the event more than one player has at least a four of a kind, then all players with envy buttons win multiple payouts.  
(d)	A player cannot win an Envy Bonus for his own or the dealer’s hand.

(13)	Progressive Winners:
(a)	The percentage pays are paid from the progressive jackpot shown on the progressive meter. 
(b)	Other hands are paid from the tray; they do not come off the meter. 
(c)	In the event more than one progressive meter pay hits during the same round, house procedures shall be used for the resolution of the progressive hands. 
(d)	As the terms “jackpot,” “jackpot award,” and “progressive jackpot” are used in these rules of play for Fortune Pai Gow Poker Progressive, the terms shall apply to Fortune Pai Gow Poker Progressive only. A retail licensee may not discontinue offering a Fortune Pai Gow Poker Progressive jackpot until the highest progressive jackpot award has been won by a qualified player or players. If a licensee wishes to discontinue offering a progressive jackpot award, the licensee may petition the Director for permission to either reduce the qualifications or criteria for winning the award, allowing the award to be paid more quickly, or to transfer the award liability to the jackpot offered by a different game. If a retail licensee intends to close its business while having a progressive jackpot award liability, the licensee may petition the Director for permission to transfer the award liability, together with the award fund, to another retail licensee offering a comparable jackpot award. 
(e)	When a player has a progressive winner, the dealer shall press the appropriate hand button on the keypad and then contact a supervisor. 
(f)	Once the casino verifies the progressive win, house procedures are then followed for paying the prize. 
(g)	An incorrect number of cards dealt to the dealer constitutes a misdeal for the hand, and all players may play their hands for the purpose of the progressive jackpot only. If there are no progressive jackpot hands, all hands at the table are dead and the players retain their antes and other bets. Re-deal with next deck and take a new random number.  
Progressive Envy Bonus: 
(h)	A player making the progressive wager also qualifies to win an envy payout. If another player at the table hits a hand associated with an envy pay, all other players who made the progressive bet win the envy pay. The player hitting the hand receives the normal prize pay only, but does not receive the envy pay. 
(i)	If a player’s hand triggers an envy payout, the dealer will leave the hand face-up on the layout; otherwise, the dealer will lock up the cards. The dealer will then move on to the next player. 
(j)	The dealer pays any Envy Bonuses at the end of the round. In the event that more than one player is involved in a qualifying envy pay, then all players win multiple envy payouts. A player cannot win an Envy Bonus for his own or the dealer’s hand.
(14)	In the event more than one progressive hand, payable from the progressive meter, hits at the same table during the same round, the dealer will first pay the player farthest on his right and then move counter-clockwise to pay other players.
(15)   	The retail licensee may offer the game using any one of the following pay schedules. The pay schedules in use, or payouts derived from the pay schedules, must be displayed on the table layout or on signage at the table: 
Fortune Pai Gow Pay Schedules:
	Pay Schedule 01		Pay Schedule 02	
Player Hands	Pays	Envy		Pays	Envy	
7 Card Straight Flush	5,000 to 1	$1,000		8,000 to 1	$5,000	
Royal Flush + Royal Match*	1,000 to 1	$250		2,000 to 1	$1,000	
7 Card Straight Flush with Joker	750 to 1	$100		1,000 to 1	$500	
5 Aces	250 to 1	$50		400 to 1	$250	
Royal Flush	100 to 1	$25		150 to 1	$50	
Straight Flush	50 to 1	$10		50 to 1	$20	
4 of a Kind	20 to 1	$5		25 to 1	$5	
Full House	5 to 1			5 to 1		
Flush	4 to 1			4 to 1		
3 of a Kind	3 to 1			3 to 1		
Straight	2 to 1			2 to 1		
Three Pair	Push					
* Joker is completely wild; payouts double if dealer has ace-high or lower.	

	Pay Schedule 03		Pay Schedule 04	
Player Hands	Pays	Envy		Pays	Envy	
7 Card Straight Flush	5,000 to 1	 $3,000 		2,500 to 1	$1,000	
Royal Flush + Royal Match	2,000 to 1	 $1,000 		1,000 to 1	$750	
7 Card Straight Flush with Joker	1,000 to 1	 $500 		750 to 1	$250	
5 Aces	400 to 1	 $250 		250 to 1	$100	
Royal Flush	150 to 1	 $50 		125 to 1	$50	
Straight Flush	50 to 1	 $20 		50 to 1	$20	
4 of a Kind	25 to 1	 $5 		25 to 1	$5	
Full House	5 to 1			5 to 1		
Flush	4 to 1			4 to 1		
3 of a Kind	3 to 1			3 to 1		
Straight	2 to 1			2 to 1		

	Pay Schedule 06		Pay Schedule 07	
Player Hands	Pays	Envy		Pays	Envy	
7 Card Straight Flush	5,000 to 1	 $2,500 		5,000 to 1	 $2,500 	
Royal Flush + Royal Match	1,000 to 1	 $500 		2,000 to 1	 $500 	
7 Card Straight Flush with Joker	500 to 1	 $250 		1,000 to 1	 $250 	
5 Aces	300 to 1	 $150 		400 to 1	 $50 	
Royal Flush	110 to 1	 $55 		150 to 1	 $55 	
Straight Flush	45 to 1	 $25 		50 to 1	 $25 	
4 of a Kind	25 to 1	 $6 		25 to 1	 $6 	
Full House	5 to 1			5 to 1		
Flush	4 to 1			4 to 1		
3 of a Kind	3 to 1			3 to 1		
Straight	2 to 1			2 to 1		

	Fully Wild
Pay Schedule 01		Fully Wild
Pay Schedule 02	
Player Hands	Pays	Envy		Pays	Envy	
7 Card Straight Flush (No Joker)	8,000 to 1	 $1,000 		1,000 to 1	 $500 	
7 Card Straight Flush (with Joker)	1,000 to 1	 $100 		500 to 1	 $100 	
5 Aces	400 to 1	 $50 		400 to 1	 $50 	
5 of a Kind	250 to 1	 $25 		250 to 1	 $25 	
Royal Flush	100 to 1	 $10 		100 to 1	 $10 	
Straight Flush	40 to 1	 $5 		40 to 1	 $5 	
4 of a Kind	25 to 1	 $5 		25 to 1	 $5 	
Full House	5 to 1			5 to 1		
Flush	3 to 1			3 to 1		
Straight	2 to 1			2 to 1		

	Fully Wild
Pay Schedule 03		Fully Wild
Pay Schedule 11	
Player Hands	Pays	Envy		Pays	Envy	
7 Card Straight Flush (No Joker)	500 to 1	 $      250 				
7 Card Straight Flush (with Joker)	500 to 1	 $      250 				
5 Aces	250 to 1	 $       50 		500 to 1	$200 	
5 of a Kind	200 to 1	 $       25 		200 to 1	$100 	
Royal Flush	100 to 1	 $       10 		100 to 1	$50 	
Straight Flush	50 to 1	 $         5 		50 to 1	$25 	
Straight Flush (with Joker)				30 to 1	$10 	
4 of a Kind	25 to 1	 $         5 		10 to 1		
Full House	5 to 1			5 to 1		
Flush	3 to 1			4 to 1		
Straight	2 to 1			2 to 1		

Pai Gow’d Pay Schedules:
Dealer Hand	01	02 Pays	03 Pays	
Nine-high	100 to 1	100 to1 	100 to 1	
Ten-high	40 to 1	50 to 1	40 to 1	
Jack-high	10 to 1	10 to 1	10 to 1	
Queen-high	7 to 1	7 to 1	7 to 1	
King-high	6 to 1	5 to 1	5 to 1	
Ace-high	3 to 1	3 to 1	3 to 1	

Progressive Pay Schedules:
	Semi Wild
Pay Schedule 01			Fully Wild
Pay Schedule 02	
Player Hands	Pays		Player Hands	Pays	
7 Card Straight Flush	100%		7 Card Natural Straight Flush	100%	
5 Aces	10%		7 Card Wild Straight Flush	10%	
Royal Flush	500 for 1		5 of a Kind	500 for 1	
Straight Flush	100 for 1		Royal Flush	300 for 1	
4 of a Kind	75 for 1		Straight Flush	100 for 1	
Full House	4 for 1		4 of a Kind	30 for 1	
			Full House	7 for 1	
Original Wager Not Returned		Original Wager Not Returned	

	Semi Wild
Pay Schedule 03	
Player Hands	Pays	
7 Card Straight Flush	100%	
5 Aces	10%	
Royal Flush	500 for 1	
Straight Flush	100 for 1	
4 of a Kind	75 for 1	
Full House	4 for 1	
Original Wager Not Returned		

	Semi Wild
Pay Schedule 04	
Player Hands	Pays	Envy	
7 Card Straight Flush	1,000 to 1 + 100%	$1,000	
Royal Flush + Royal Match*	1,000 to 1 + 25%	$750	
7 Card Straight Flush with Joker	1,000 to 1 + 10%	$250	
5 Aces	500 to 1	$100	
Royal Flush	100 to 1	$50	
Straight Flush	40 to 1	$20	
4 of a Kind	20 to 1	$5	
Full House	5 to 1		
Flush	4 to 1		
3 of a Kind	3 to 1		
Straight	3 to 2		
*Original Wager Not Returned	

47.1-1056  Entry Fee and Player Buy-In.

Neither the amount of the tournament entry fee nor the amount of all allowable player buy-ins may exceed $100,000. If both an entry fee and buy-ins are used, then the combined amount of both the entry fee and all allowable buy-ins shall not exceed $100,000.